My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Bats Cannon Goblin Gang Dart Goblin Goblin Barrel
Zap
Skeletons Bats Cannon Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Cannon Goblin Gang Dart Goblin Goblin Barrel
The Log
Skeletons Ice Spirit Cannon Goblin Gang Dart Goblin Goblin Barrel
Earthquake
Skeletons Cannon Goblin Gang Goblin Barrel
Arrows
Skeletons Ice Spirit Bats Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Bats Goblin Gang Dart Goblin Goblin Barrel
Fireball
Cannon Goblin Gang Dart Goblin Goblin Barrel
Poison
Bats Cannon Goblin Gang Dart Goblin
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats The Log Cannon Goblin Gang Dart Goblin Goblin Barrel

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats The Log

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Bats Dart Goblin
Bats
Ice Spirit Goblin Barrel
Cannon
Goblin Gang
Goblin Barrel Dart Goblin
Dart Goblin
Goblin Barrel Ice Spirit Goblin Gang The Log
Goblin Barrel
Ice Spirit Goblin Gang Dart Goblin Bats
The Log
Dart Goblin

Defense Synergies 4 15

Skeletons
Cannon Dart Goblin Ice Spirit Bats The Log
Ice Spirit
Goblin Gang Skeletons Bats Cannon Dart Goblin The Log
Bats
Skeletons Ice Spirit Cannon Dart Goblin The Log
Cannon
Skeletons The Log Ice Spirit Bats Goblin Gang Dart Goblin
Goblin Gang
Ice Spirit Cannon Dart Goblin The Log
Dart Goblin
Skeletons Ice Spirit Bats Cannon Goblin Gang The Log
Goblin Barrel
The Log
Cannon Skeletons Ice Spirit Bats Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log
Skeletons Ice Spirit Bats Cannon Goblin Gang Dart Goblin The Log
Cannon Goblin Gang Skeletons Bats Dart Goblin
Cannon Skeletons Bats Goblin Gang Dart Goblin
The Log
Goblin Gang The Log Skeletons Bats Cannon Dart Goblin
Bats Dart Goblin Ice Spirit Cannon Goblin Gang
Cannon Dart Goblin The Log
Cannon Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Cannon Dart Goblin
Bats Goblin Gang Dart Goblin Skeletons Cannon The Log
Bats Goblin Gang Dart Goblin
Cannon Skeletons Ice Spirit Bats Goblin Gang The Log
Ice Spirit Bats Cannon Goblin Gang Dart Goblin The Log
Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang The Log
Skeletons Bats Cannon Goblin Gang
Ice Spirit Cannon Bats Goblin Gang Dart Goblin The Log
The Log Ice Spirit Bats Cannon Dart Goblin
Cannon Dart Goblin
Goblin Gang Bats Cannon Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons
Goblin Gang The Log
Goblin Gang Skeletons Ice Spirit Bats The Log
Goblin Gang Bats The Log
Skeletons Cannon Goblin Gang
Skeletons Ice Spirit Bats Goblin Gang Dart Goblin
Goblin Gang Skeletons Bats Dart Goblin
Skeletons Ice Spirit Bats The Log
Skeletons Cannon Goblin Gang Dart Goblin
Bats Dart Goblin
The Log
Skeletons Cannon Goblin Gang
Cannon Dart Goblin
Goblin Gang Skeletons Ice Spirit Bats Dart Goblin The Log
Bats Cannon Dart Goblin The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
Ice Spirit Bats Dart Goblin
Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Dart Goblin
Bats Goblin Gang
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bats
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log Ice Spirit
The Log Dart Goblin
The Log
Dart Goblin The Log
Bats Dart Goblin
Ice Spirit Bats Dart Goblin
Dart Goblin The Log
Ice Spirit
The Log
Ice Spirit Bats Goblin Gang Dart Goblin
Dart Goblin
The Log
Goblin Gang Dart Goblin
The Log Dart Goblin
Dart Goblin
Ice Spirit Bats Goblin Gang Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log
Dart Goblin

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