My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight X-Bow Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight X-Bow Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Clone
Giant Snowball
Skeletons Skeleton Army Clone Princess
Zap
Skeletons Skeleton Army Clone X-Bow Princess
Barbarian Barrel
Skeletons Ice Spirit Knight Skeleton Army Clone X-Bow Princess
The Log
Skeletons Ice Spirit Skeleton Army Clone X-Bow Princess
Earthquake
Skeletons Skeleton Army Clone X-Bow
Arrows
Skeletons Ice Spirit Skeleton Army Clone Princess
Royal Delivery
Skeletons Ice Spirit Knight Skeleton Army Clone Princess
Fireball
Skeleton Army Clone X-Bow Princess
Poison
Skeleton Army Clone X-Bow Princess
Lightning
Knight X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Skeleton Army Clone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Knight Skeleton Army Clone Princess X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Ice Spirit Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight X-Bow Princess
Knight
Ice Spirit X-Bow Princess
Mirror
Skeleton Army X-Bow Princess
Skeleton Army
Clone Mirror X-Bow
Clone
Skeleton Army
X-Bow
Knight Ice Spirit Mirror Skeleton Army
Princess
Knight Ice Spirit Mirror

Defense Synergies 5 10

Skeletons
X-Bow Ice Spirit Knight Princess
Ice Spirit
X-Bow Skeletons Knight Skeleton Army Princess
Knight
X-Bow Princess Skeletons Ice Spirit Skeleton Army
Mirror
Skeleton Army Princess
Skeleton Army
Mirror Ice Spirit Knight X-Bow Princess
Clone
X-Bow
Skeletons Ice Spirit Knight Skeleton Army
Princess
Knight Skeletons Ice Spirit Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight X-Bow
Skeleton Army Skeletons Ice Spirit Knight X-Bow
Skeleton Army Skeletons Knight
Skeleton Army Skeletons Knight
Skeleton Army X-Bow Princess
Skeleton Army Skeletons X-Bow
Ice Spirit X-Bow Princess
X-Bow
Skeletons Skeleton Army X-Bow Princess
Knight Skeleton Army Skeletons Ice Spirit
Skeleton Army Skeletons Knight X-Bow Princess
Princess
Skeleton Army Skeletons Ice Spirit Knight X-Bow
Skeleton Army Ice Spirit X-Bow Princess
Skeleton Army Knight X-Bow
Skeleton Army Ice Spirit X-Bow
Skeletons Knight Skeleton Army X-Bow
Ice Spirit Knight Skeleton Army X-Bow
Ice Spirit Knight Princess
Skeleton Army Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Skeletons X-Bow
Knight X-Bow
Skeleton Army Skeletons Ice Spirit Knight
Skeleton Army Knight X-Bow
Skeletons Knight Skeleton Army
Skeletons Ice Spirit Princess
Skeleton Army Skeletons Knight
Knight Skeleton Army
Skeletons Ice Spirit Knight Skeleton Army X-Bow
Skeletons Skeleton Army
Knight
Skeleton Army
Skeleton Army Skeletons Knight
Skeleton Army Princess
Skeleton Army Skeletons Ice Spirit Knight X-Bow
Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight X-Bow
X-Bow Princess
X-Bow
Knight
Ice Spirit Princess
Princess
X-Bow Ice Spirit Princess
X-Bow
X-Bow
Knight X-Bow Princess
Princess
Knight Princess
X-Bow Princess
Princess X-Bow
X-Bow Princess
X-Bow Princess
X-Bow Princess
X-Bow Princess
X-Bow
Princess
X-Bow
X-Bow
Ice Spirit Princess
X-Bow Princess
X-Bow Princess
X-Bow
X-Bow Princess
Ice Spirit
X-Bow
Ice Spirit Princess
Princess
Ice Spirit Skeleton Army X-Bow Princess
Princess
Knight Princess
Princess
Ice Spirit Princess
Princess
X-Bow Princess

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