My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Bad
Versatility
RIP
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Clone
Giant Snowball
Skeletons Fire Spirit Goblin Barrel Clone
Zap
Skeletons Fire Spirit Goblin Barrel Clone
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Goblin Barrel Clone
The Log
Skeletons Fire Spirit Ice Spirit Goblin Barrel Clone
Earthquake
Skeletons Goblin Barrel Clone
Arrows
Skeletons Fire Spirit Ice Spirit Goblin Barrel Clone
Royal Delivery
Skeletons Fire Spirit Ice Spirit Goblin Barrel Clone
Fireball
Goblin Barrel Clone
Poison
Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Rocket Clone Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Ice Spirit Goblin Barrel Clone Freeze Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Fire Spirit Ice Spirit

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Barrel
Ice Spirit
Goblin Barrel
Rocket
Mirror
Mirror
Goblin Barrel Rocket Freeze
Goblin Barrel
Ice Spirit Mirror Fire Spirit Clone
Clone
Goblin Barrel
Freeze
Mirror

Defense Synergies 0 4

Skeletons
Fire Spirit Ice Spirit
Fire Spirit
Skeletons Ice Spirit
Ice Spirit
Skeletons Fire Spirit Rocket
Rocket
Ice Spirit
Mirror
Goblin Barrel
Clone
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Skeletons Ice Spirit
Rocket Skeletons Fire Spirit Freeze
Skeletons
Rocket
Freeze Skeletons Fire Spirit
Rocket Fire Spirit Ice Spirit Freeze
Rocket
Skeletons
Skeletons Fire Spirit Ice Spirit
Skeletons Freeze
Skeletons Fire Spirit Ice Spirit Rocket Freeze
Fire Spirit Rocket Ice Spirit Freeze
Rocket Ice Spirit Freeze
Skeletons
Fire Spirit Ice Spirit
Freeze Fire Spirit Ice Spirit
Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Rocket
Skeletons Ice Spirit Rocket
Rocket
Skeletons
Fire Spirit Rocket Skeletons Ice Spirit Freeze
Rocket Skeletons
Rocket Freeze Skeletons Ice Spirit
Skeletons
Rocket
Rocket Skeletons
Skeletons Ice Spirit Rocket Freeze
Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Rocket
Rocket Freeze
Rocket Fire Spirit
Fire Spirit Ice Spirit Rocket Freeze
Fire Spirit
Fire Spirit Ice Spirit Freeze
Rocket Fire Spirit
Rocket
Fire Spirit Rocket
Rocket Fire Spirit
Rocket Freeze
Rocket
Rocket
Rocket Freeze
Rocket
Rocket Fire Spirit
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket
Freeze Fire Spirit Ice Spirit
Rocket
Fire Spirit
Rocket Ice Spirit Freeze
Rocket
Rocket Ice Spirit Freeze
Rocket
Fire Spirit Ice Spirit Rocket Freeze
Rocket Fire Spirit
Freeze
Rocket
Rocket
Ice Spirit Rocket Freeze
Rocket
Rocket Freeze
Rocket

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