My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Skeleton Barrel Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Giant Skeleton
Giant Snowball
Skeleton Barrel Goblin Barrel
Zap
Skeleton Barrel Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Skeleton Barrel Tesla Goblin Barrel Giant Skeleton
The Log
Ice Spirit Skeleton Barrel Goblin Barrel Giant Skeleton
Earthquake
Tesla Goblin Barrel
Arrows
Ice Spirit Skeleton Barrel Goblin Barrel
Royal Delivery
Ice Spirit Knight Skeleton Barrel Goblin Barrel Giant Skeleton
Fireball
Skeleton Barrel Tesla Goblin Barrel
Poison
Skeleton Barrel
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Skeleton Barrel Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Skeleton Barrel Goblin Barrel Tesla Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Skeleton Barrel Giant Skeleton
Arrows
Knight Skeleton Barrel Goblin Barrel Giant Skeleton
Knight
Ice Spirit Skeleton Barrel Goblin Barrel Arrows The Log
Skeleton Barrel
Knight Goblin Barrel Ice Spirit Arrows Giant Skeleton
Tesla
Goblin Barrel
Ice Spirit Knight Skeleton Barrel Arrows Giant Skeleton
Giant Skeleton
Ice Spirit Arrows Skeleton Barrel Goblin Barrel The Log
The Log
Knight Giant Skeleton

Defense Synergies 2 9

Ice Spirit
Knight Tesla Giant Skeleton The Log
Arrows
Knight Tesla Giant Skeleton
Knight
Tesla Ice Spirit Arrows The Log
Skeleton Barrel
Tesla
Knight The Log Ice Spirit Arrows
Goblin Barrel
Giant Skeleton
Ice Spirit Arrows The Log
The Log
Tesla Ice Spirit Knight Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Tesla The Log
Ice Spirit Knight Tesla The Log
Tesla Knight Giant Skeleton
Tesla Knight
Arrows Giant Skeleton The Log
Arrows The Log Tesla
Tesla Ice Spirit Arrows
Arrows Skeleton Barrel Tesla Giant Skeleton The Log
Tesla
Knight Ice Spirit Tesla Giant Skeleton
Arrows Knight Tesla Giant Skeleton The Log
Arrows Tesla
Tesla Ice Spirit Knight Giant Skeleton The Log
Ice Spirit Arrows Tesla The Log
Knight Tesla
Ice Spirit Tesla The Log
Tesla Arrows Knight
Ice Spirit Arrows Tesla Knight The Log
Arrows The Log Ice Spirit Knight Tesla Giant Skeleton
Tesla
Arrows Knight Tesla Giant Skeleton The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Giant Skeleton
Arrows Knight Skeleton Barrel Tesla The Log
Giant Skeleton Ice Spirit Knight The Log
Giant Skeleton Knight Tesla The Log
Giant Skeleton Knight Tesla
Arrows Ice Spirit Skeleton Barrel Tesla
Knight Tesla Giant Skeleton
Giant Skeleton Knight Tesla
Giant Skeleton Ice Spirit Knight The Log
Tesla
Knight Tesla Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Knight Tesla
Tesla
Tesla Ice Spirit Knight Giant Skeleton The Log
Arrows Tesla Giant Skeleton The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Giant Skeleton The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Giant Skeleton The Log
Arrows Knight Skeleton Barrel Giant Skeleton The Log
Arrows The Log
Arrows Ice Spirit Skeleton Barrel
Arrows The Log
Arrows The Log Ice Spirit Skeleton Barrel
Arrows The Log Skeleton Barrel
Arrows Knight Skeleton Barrel The Log
Arrows
Knight Skeleton Barrel The Log
Arrows Skeleton Barrel
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Giant Skeleton The Log
Arrows
The Log
Arrows Skeleton Barrel The Log
Arrows The Log Ice Spirit
Arrows The Log Skeleton Barrel
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows
Ice Spirit Skeleton Barrel
Arrows The Log
Ice Spirit Arrows
Giant Skeleton
Arrows The Log
Skeleton Barrel Ice Spirit
Arrows
Arrows The Log
Knight
Arrows The Log Skeleton Barrel
Arrows Giant Skeleton
Ice Spirit Giant Skeleton The Log
Skeleton Barrel Giant Skeleton The Log

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