My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Elixir Collector Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Fire Spirit Inferno Dragon
Zap
Fire Spirit Prince Inferno Dragon
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Valkyrie
The Log
Electro Spirit Fire Spirit Ice Spirit Prince
Earthquake
Elixir Collector
Arrows
Electro Spirit Fire Spirit Ice Spirit
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Valkyrie Prince Inferno Dragon
Fireball
Elixir Collector Inferno Dragon
Poison
Elixir Collector
Lightning
Valkyrie Elixir Collector Prince Inferno Dragon
Rocket
Valkyrie Elixir Collector Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Valkyrie Elixir Collector Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Fire Spirit Ice Spirit Valkyrie Inferno Dragon Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fire Spirit
Valkyrie Prince Inferno Dragon
Ice Spirit
Valkyrie Prince Inferno Dragon
Valkyrie
Fire Spirit Ice Spirit Prince
Elixir Collector
Mirror
Prince
Valkyrie Fire Spirit Ice Spirit
Inferno Dragon
Fire Spirit Ice Spirit

Defense Synergies 0 8

Electro Spirit
Fire Spirit
Ice Spirit Valkyrie
Ice Spirit
Fire Spirit Valkyrie Prince Inferno Dragon
Valkyrie
Fire Spirit Ice Spirit Mirror Prince
Elixir Collector
Mirror
Valkyrie Inferno Dragon
Prince
Ice Spirit Valkyrie
Inferno Dragon
Ice Spirit Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Inferno Dragon Ice Spirit Valkyrie Prince
Prince Fire Spirit Valkyrie Inferno Dragon
Prince Inferno Dragon Valkyrie
Valkyrie Prince
Electro Spirit Fire Spirit Valkyrie
Inferno Dragon Electro Spirit Fire Spirit Ice Spirit
Electro Spirit Valkyrie
Inferno Dragon Prince
Fire Spirit Ice Spirit Valkyrie Prince
Valkyrie Electro Spirit
Inferno Dragon
Prince Fire Spirit Ice Spirit Valkyrie
Fire Spirit Valkyrie Electro Spirit Ice Spirit Prince
Inferno Dragon Prince
Ice Spirit Prince Inferno Dragon
Valkyrie Prince
Fire Spirit Ice Spirit Electro Spirit Valkyrie Prince
Valkyrie Electro Spirit Fire Spirit Ice Spirit Inferno Dragon
Prince Inferno Dragon
Valkyrie Electro Spirit Fire Spirit Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince
Valkyrie Prince Inferno Dragon
Ice Spirit Valkyrie Prince
Valkyrie Prince
Valkyrie Prince Inferno Dragon
Fire Spirit Electro Spirit Ice Spirit
Prince Valkyrie
Valkyrie Prince Inferno Dragon
Electro Spirit Ice Spirit Valkyrie Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Prince
Valkyrie Prince
Prince Valkyrie
Valkyrie
Electro Spirit Ice Spirit Valkyrie Prince Inferno Dragon
Valkyrie Electro Spirit Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Prince
Fire Spirit Valkyrie
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit
Fire Spirit Ice Spirit
Fire Spirit Prince
Valkyrie Prince
Fire Spirit
Fire Spirit
Prince
Fire Spirit Prince
Fire Spirit Valkyrie
Prince
Prince
Electro Spirit Fire Spirit Ice Spirit Valkyrie
Inferno Dragon
Prince
Fire Spirit
Electro Spirit Ice Spirit
Electro Spirit Ice Spirit
Prince
Electro Spirit Fire Spirit Ice Spirit Prince
Fire Spirit
Valkyrie Prince
Prince
Electro Spirit Ice Spirit
Prince

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