My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Wizard Guards Giant Skeleton
The Log
Ice Spirit Hog Rider Guards Giant Skeleton
Earthquake
Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Hog Rider Wizard Guards Giant Skeleton
Fireball
Hog Rider Wizard
Poison
Wizard Guards
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Guards Tornado Hog Rider Wizard Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Guards Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Guards Giant Skeleton
Hog Rider
Ice Spirit Lightning The Log Wizard Guards Tornado Giant Skeleton
Wizard
Tornado Hog Rider Giant Skeleton
Guards
Ice Spirit Hog Rider The Log
Tornado
Wizard Hog Rider Giant Skeleton The Log
Giant Skeleton
Ice Spirit Hog Rider Wizard Tornado Lightning The Log
Lightning
Hog Rider Giant Skeleton
The Log
Hog Rider Guards Tornado Giant Skeleton

Defense Synergies 1 14

Ice Spirit
Wizard Guards Tornado Giant Skeleton The Log
Hog Rider
Wizard
Tornado Ice Spirit Guards Giant Skeleton The Log
Guards
Ice Spirit Wizard Giant Skeleton The Log
Tornado
Wizard Ice Spirit Giant Skeleton The Log
Giant Skeleton
Ice Spirit Wizard Guards Tornado The Log
Lightning
The Log
The Log
Ice Spirit Wizard Guards Tornado Giant Skeleton Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard The Log
Ice Spirit The Log
Tornado Giant Skeleton Lightning
Guards
Lightning Tornado Giant Skeleton The Log
Tornado The Log Guards
Tornado Lightning Ice Spirit Wizard
Lightning Giant Skeleton The Log
Tornado
Guards Tornado Ice Spirit Giant Skeleton
Guards Wizard Tornado Giant Skeleton The Log
Wizard Tornado
Ice Spirit Wizard Guards Giant Skeleton Lightning The Log
Wizard Ice Spirit Guards Tornado The Log
Tornado Ice Spirit Lightning The Log
Wizard Tornado
Ice Spirit Wizard Guards Tornado The Log
Wizard Tornado The Log Ice Spirit Guards Giant Skeleton
Tornado
Wizard Guards Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton
Wizard Lightning The Log
Guards Giant Skeleton Ice Spirit Lightning The Log
Guards Giant Skeleton Lightning Tornado The Log
Giant Skeleton Guards
Wizard Ice Spirit Tornado
Guards Giant Skeleton Lightning
Giant Skeleton
Giant Skeleton Lightning Ice Spirit Tornado The Log
Guards
Guards Giant Skeleton
Lightning Guards Tornado Giant Skeleton The Log
Giant Skeleton Lightning Wizard Guards
Wizard
Guards Ice Spirit Tornado Giant Skeleton Lightning The Log
Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Giant Skeleton The Log
Tornado The Log
Lightning Giant Skeleton The Log
Lightning Guards Giant Skeleton The Log
Wizard The Log
Wizard Ice Spirit Tornado
Wizard Tornado The Log
The Log Ice Spirit Wizard Tornado Lightning
The Log Wizard Tornado Lightning
Lightning Guards Tornado
Lightning Wizard Tornado The Log
Lightning Wizard Tornado
Lightning The Log
Lightning
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning Tornado
Lightning
Lightning Wizard The Log
Lightning Wizard Tornado The Log
Lightning Giant Skeleton The Log
Lightning Wizard Tornado
Tornado Lightning The Log
Lightning The Log
Tornado The Log Ice Spirit Wizard
The Log Wizard Tornado Lightning
Lightning Wizard Tornado The Log
Lightning Tornado The Log
Lightning Wizard Tornado
Lightning Ice Spirit Wizard Guards
Lightning
Lightning Wizard The Log
Lightning Ice Spirit
Giant Skeleton
Wizard Lightning The Log
Lightning Ice Spirit Guards
Lightning Wizard Tornado
The Log
Lightning Wizard
The Log Wizard Lightning
Lightning Tornado Giant Skeleton
Ice Spirit Guards Tornado Giant Skeleton Lightning The Log
Tornado Lightning
Lightning Tornado Giant Skeleton The Log
Lightning Wizard

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