My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Fisherman
Giant Snowball
Dart Goblin Royal Hogs Fisherman
Zap
Dart Goblin Royal Hogs Fisherman
Barbarian Barrel
Ice Spirit Dart Goblin Bomb Tower Wizard Royal Hogs
The Log
Ice Spirit Dart Goblin Royal Hogs Fisherman
Earthquake
Bomb Tower Royal Hogs
Arrows
Ice Spirit Dart Goblin Royal Hogs
Royal Delivery
Ice Spirit Dart Goblin Wizard Royal Hogs Fisherman Mother Witch
Fireball
Dart Goblin Bomb Tower Wizard Royal Hogs Fisherman Mother Witch
Poison
Dart Goblin Bomb Tower Wizard Royal Hogs Fisherman Mother Witch
Lightning
Bomb Tower Wizard Fisherman Mother Witch
Rocket
Bomb Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Dart Goblin Fisherman Bomb Tower Mother Witch Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Dart Goblin Fisherman

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Dart Goblin Fisherman
Dart Goblin
Ice Spirit Royal Hogs The Log
Bomb Tower
Wizard
Royal Hogs
Royal Hogs
Ice Spirit Mother Witch Dart Goblin Wizard The Log Fisherman
The Log
Dart Goblin Royal Hogs Fisherman
Fisherman
Ice Spirit Royal Hogs The Log
Mother Witch
Royal Hogs

Defense Synergies 1 13

Ice Spirit
Dart Goblin Bomb Tower Wizard The Log Fisherman
Dart Goblin
Ice Spirit Bomb Tower The Log Fisherman Mother Witch
Bomb Tower
The Log Ice Spirit Dart Goblin
Wizard
Ice Spirit The Log
Royal Hogs
The Log
Bomb Tower Ice Spirit Dart Goblin Wizard Fisherman Mother Witch
Fisherman
Ice Spirit Dart Goblin The Log Mother Witch
Mother Witch
Dart Goblin The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log
Bomb Tower Ice Spirit Dart Goblin The Log Fisherman
Bomb Tower Fisherman Dart Goblin
Bomb Tower Dart Goblin Fisherman
Bomb Tower The Log
The Log Dart Goblin Bomb Tower Mother Witch
Dart Goblin Ice Spirit Bomb Tower Wizard
Dart Goblin Bomb Tower The Log
Bomb Tower Fisherman
Ice Spirit Dart Goblin Fisherman
Dart Goblin Mother Witch Bomb Tower Wizard The Log Fisherman
Dart Goblin Wizard
Bomb Tower Ice Spirit Wizard The Log
Bomb Tower Wizard Ice Spirit Dart Goblin The Log
Bomb Tower
Bomb Tower Ice Spirit The Log Fisherman
Bomb Tower Wizard Fisherman
Ice Spirit Bomb Tower Dart Goblin Wizard The Log Fisherman
Bomb Tower Wizard The Log Ice Spirit Dart Goblin Fisherman Mother Witch
Dart Goblin Bomb Tower Fisherman
Wizard Dart Goblin Bomb Tower The Log Fisherman Mother Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Bomb Tower Wizard The Log Fisherman
Ice Spirit Bomb Tower The Log Fisherman
The Log Fisherman
Fisherman
Wizard Mother Witch Ice Spirit Dart Goblin Bomb Tower
Dart Goblin Bomb Tower
Bomb Tower Fisherman
Ice Spirit Bomb Tower The Log
Dart Goblin
Dart Goblin Bomb Tower
The Log
Bomb Tower Wizard
Wizard Dart Goblin Bomb Tower
Ice Spirit Dart Goblin Bomb Tower The Log Fisherman
Dart Goblin Bomb Tower Wizard The Log Mother Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Fisherman
Dart Goblin The Log
Dart Goblin The Log
Wizard The Log
Wizard Mother Witch Ice Spirit Dart Goblin
Dart Goblin Wizard The Log
The Log Ice Spirit Dart Goblin Wizard
The Log Dart Goblin Wizard Fisherman
Fisherman
Dart Goblin Wizard The Log Fisherman
Dart Goblin Wizard
Dart Goblin The Log Fisherman
Dart Goblin Fisherman
Dart Goblin The Log Fisherman
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Fisherman
Dart Goblin Wizard The Log Fisherman
Dart Goblin Wizard The Log Mother Witch
The Log
Wizard
The Log Fisherman
The Log
The Log Mother Witch Ice Spirit Wizard
Fisherman
The Log Dart Goblin Wizard Fisherman
Wizard The Log Fisherman
Dart Goblin The Log Fisherman
Dart Goblin Wizard Mother Witch
Ice Spirit Dart Goblin Wizard
Dart Goblin Wizard The Log
Ice Spirit
Wizard The Log
Ice Spirit Dart Goblin
Dart Goblin Wizard
The Log
Dart Goblin Wizard
The Log Dart Goblin Wizard
Dart Goblin
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard

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