My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Mega Minion
Zap
Sparky
Barbarian Barrel
Ice Spirit Elite Barbarians Electro Wizard Sparky
The Log
Ice Spirit Elite Barbarians Sparky
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Mega Minion Electro Wizard Sparky
Fireball
Elite Barbarians Mega Minion Electro Wizard Sparky
Poison
Mega Minion Electro Wizard Sparky
Lightning
Elite Barbarians Mega Minion Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Rage Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Rage Mega Minion Electro Wizard Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Rage Mega Minion

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Sparky Elite Barbarians Mega Minion Mega Knight
Zap
Ice Spirit Elite Barbarians Mega Minion Electro Wizard Sparky Mega Knight
Elite Barbarians
Zap Rage Ice Spirit Sparky Mega Knight
Mega Minion
Zap Ice Spirit Sparky Mega Knight
Rage
Elite Barbarians Sparky Electro Wizard
Electro Wizard
Zap Rage Sparky Mega Knight
Sparky
Ice Spirit Zap Rage Elite Barbarians Mega Minion Electro Wizard
Mega Knight
Ice Spirit Zap Elite Barbarians Mega Minion Electro Wizard

Defense Synergies 5 12

Ice Spirit
Zap Sparky Elite Barbarians Mega Minion Electro Wizard Mega Knight
Zap
Ice Spirit Mega Minion Electro Wizard Mega Knight Elite Barbarians Sparky
Elite Barbarians
Ice Spirit Zap Mega Minion Mega Knight
Mega Minion
Zap Ice Spirit Elite Barbarians Electro Wizard Sparky Mega Knight
Rage
Electro Wizard
Zap Ice Spirit Mega Minion Mega Knight
Sparky
Ice Spirit Zap Mega Minion
Mega Knight
Zap Ice Spirit Elite Barbarians Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard Sparky
Elite Barbarians Sparky Ice Spirit Zap Mega Minion Electro Wizard Mega Knight
Sparky Mega Knight Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Sparky Mega Minion Electro Wizard Mega Knight
Elite Barbarians Sparky Mega Knight
Zap Mega Minion Electro Wizard Mega Knight
Mega Minion Electro Wizard Ice Spirit Zap
Zap Electro Wizard Sparky Mega Knight
Sparky Elite Barbarians
Elite Barbarians Ice Spirit Electro Wizard Sparky Mega Knight
Electro Wizard Zap Mega Minion Mega Knight
Mega Minion Zap Electro Wizard
Sparky Mega Knight Ice Spirit Zap Elite Barbarians Electro Wizard
Sparky Mega Knight Ice Spirit Zap Mega Minion Electro Wizard
Elite Barbarians Sparky Electro Wizard Mega Knight
Ice Spirit Zap Elite Barbarians Electro Wizard Sparky Mega Knight
Sparky Mega Knight Elite Barbarians Electro Wizard
Ice Spirit Mega Knight Zap Elite Barbarians Mega Minion Electro Wizard
Zap Ice Spirit Mega Minion Electro Wizard Mega Knight
Sparky Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Electro Wizard Sparky
Electro Wizard Zap Elite Barbarians Mega Minion Mega Knight
Mega Knight Ice Spirit Zap Elite Barbarians Electro Wizard Sparky
Mega Knight Zap Elite Barbarians Electro Wizard Sparky
Elite Barbarians Sparky Mega Knight
Ice Spirit Zap Electro Wizard
Sparky Elite Barbarians Mega Minion Electro Wizard
Mega Knight Elite Barbarians Sparky
Zap Electro Wizard Mega Knight Ice Spirit Elite Barbarians Mega Minion Sparky
Mega Minion Sparky
Mega Knight Elite Barbarians Mega Minion Sparky
Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Sparky
Sparky Mega Knight
Elite Barbarians Electro Wizard Sparky Ice Spirit Zap Mega Minion
Mega Knight Zap Elite Barbarians Mega Minion Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Sparky
Sparky
Zap Sparky Mega Knight
Ice Spirit Zap Mega Minion
Sparky
Ice Spirit Zap
Zap
Elite Barbarians Electro Wizard Sparky
Zap Electro Wizard Sparky
Zap
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Zap Sparky
Sparky Mega Knight
Sparky
Sparky
Zap Mega Minion Electro Wizard Sparky Mega Knight
Zap Mega Knight
Sparky Mega Knight
Sparky
Zap
Zap Ice Spirit Sparky Mega Knight
Mega Minion
Zap Electro Wizard Sparky
Zap Sparky Mega Knight
Zap Sparky
Elite Barbarians Zap Electro Wizard Sparky
Zap Electro Wizard Ice Spirit Mega Minion
Elite Barbarians Mega Minion Sparky
Zap Sparky Mega Knight
Zap Ice Spirit Electro Wizard Sparky
Sparky Mega Knight
Sparky
Zap Electro Wizard Ice Spirit
Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Sparky Mega Knight
Zap
Zap Sparky
Elite Barbarians Mega Minion Sparky Mega Knight
Zap Ice Spirit Elite Barbarians Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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