My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Ice Wizard Bandit Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Giant Bandit Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Bandit Phoenix
Giant Snowball
Barbarians
Zap
Royal Giant Bandit
Barbarian Barrel
Barbarians Ice Wizard Bandit Magic Archer
The Log
Barbarians Royal Giant Bandit
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Ice Wizard Bandit Magic Archer
Fireball
Barbarians Ice Wizard Bandit Magic Archer
Poison
Barbarians Ice Wizard Phoenix Magic Archer
Lightning
Ice Wizard Bandit Phoenix Magic Archer
Rocket
Barbarians Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Bandit Fireball Phoenix Magic Archer Barbarians Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Wizard Bandit Fireball Phoenix

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Ice Wizard Bandit Magic Archer
Fireball
Royal Giant Giant Magic Archer
Giant
Fireball Ice Wizard Bandit Magic Archer
Ice Wizard
Royal Giant Giant Bandit
Bandit
Royal Giant Giant Ice Wizard Magic Archer
Phoenix
Magic Archer
Royal Giant Fireball Giant Bandit

Defense Synergies 0 4

Barbarians
Royal Giant
Fireball
Ice Wizard Bandit
Giant
Ice Wizard
Fireball Bandit
Bandit
Fireball Ice Wizard Magic Archer
Phoenix
Magic Archer
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Barbarians Ice Wizard Bandit Phoenix
Barbarians Ice Wizard Bandit
Barbarians Ice Wizard Bandit Phoenix
Barbarians Fireball
Fireball Ice Wizard Bandit Magic Archer
Fireball Ice Wizard Phoenix Magic Archer
Barbarians Fireball Bandit Phoenix Magic Archer
Barbarians Ice Wizard Phoenix
Barbarians Ice Wizard Bandit Phoenix
Barbarians Ice Wizard Fireball Bandit Magic Archer
Fireball Ice Wizard Phoenix Magic Archer
Barbarians Fireball Ice Wizard Bandit
Fireball Barbarians Magic Archer
Barbarians Bandit Phoenix
Barbarians Fireball Bandit
Barbarians Fireball
Fireball Barbarians Ice Wizard Bandit Magic Archer
Barbarians Fireball Ice Wizard Bandit Magic Archer
Barbarians Phoenix
Barbarians Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Bandit
Fireball Bandit Phoenix Magic Archer
Barbarians Bandit
Barbarians Fireball Bandit Phoenix
Barbarians Bandit Phoenix
Fireball Ice Wizard Magic Archer
Barbarians Fireball Ice Wizard Bandit Phoenix
Barbarians Phoenix
Barbarians Fireball Bandit Phoenix Magic Archer
Barbarians Phoenix
Barbarians Phoenix
Barbarians Fireball Phoenix
Barbarians Fireball Bandit
Barbarians Fireball Magic Archer
Barbarians Phoenix Fireball Magic Archer
Barbarians Fireball Ice Wizard Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Bandit
Fireball Ice Wizard Bandit Magic Archer
Fireball Bandit Magic Archer
Barbarians Fireball
Fireball Magic Archer
Fireball Ice Wizard Magic Archer
Magic Archer
Fireball Ice Wizard Magic Archer
Fireball Bandit
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Magic Archer Fireball Bandit
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Barbarians Fireball
Fireball Ice Wizard Magic Archer
Fireball Ice Wizard Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Barbarians Fireball Bandit Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: