My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Dark Prince Hunter Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Dark Prince
Barbarian Barrel
Goblin Cage Dark Prince Hunter Ice Wizard
The Log
Goblin Cage Dark Prince Hunter
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Dark Prince Hunter Ice Wizard
Fireball
Goblin Cage Hunter Ice Wizard
Poison
Goblin Cage Hunter Ice Wizard
Lightning
Goblin Cage Dark Prince Hunter Ice Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Hunter Electro Giant The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Goblin Cage Dark Prince Hunter Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Goblin Cage

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Dark Prince Hunter The Log
Tornado
Electro Giant Dark Prince Hunter The Log Ice Wizard
Dark Prince
Electro Giant Goblin Cage Tornado Lightning Ice Wizard
Hunter
Goblin Cage Tornado
Lightning
Electro Giant Dark Prince
Electro Giant
Tornado Dark Prince Lightning
The Log
Goblin Cage Tornado
Ice Wizard
Tornado Dark Prince

Defense Synergies 1 17

Goblin Cage
Tornado Hunter Electro Giant The Log Ice Wizard
Tornado
Ice Wizard Goblin Cage Dark Prince Hunter Electro Giant The Log
Dark Prince
Tornado Hunter The Log Ice Wizard
Hunter
Goblin Cage Tornado Dark Prince The Log Ice Wizard
Lightning
The Log
Electro Giant
Goblin Cage Tornado Ice Wizard
The Log
Goblin Cage Tornado Dark Prince Hunter Lightning Ice Wizard
Ice Wizard
Tornado Goblin Cage Dark Prince Hunter Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage The Log
Hunter Goblin Cage Dark Prince The Log Ice Wizard
Goblin Cage Tornado Hunter Dark Prince Lightning Ice Wizard
Goblin Cage Hunter Dark Prince Ice Wizard
Lightning Goblin Cage Tornado Dark Prince The Log
Tornado The Log Dark Prince Hunter Ice Wizard
Tornado Hunter Lightning Goblin Cage Ice Wizard
Lightning Goblin Cage Electro Giant The Log
Hunter Goblin Cage Tornado Ice Wizard
Tornado Dark Prince Hunter Ice Wizard
Ice Wizard Tornado Dark Prince Hunter Electro Giant The Log
Hunter Tornado Ice Wizard
Goblin Cage Hunter Dark Prince Lightning The Log Ice Wizard
Goblin Cage Tornado Dark Prince Hunter The Log
Goblin Cage Hunter
Tornado Goblin Cage Hunter Lightning Electro Giant The Log
Goblin Cage Tornado Dark Prince Hunter
Goblin Cage Tornado Dark Prince Hunter The Log Ice Wizard
Goblin Cage Tornado Hunter The Log Dark Prince Ice Wizard
Goblin Cage Tornado Hunter
Dark Prince Hunter Electro Giant The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Dark Prince Electro Giant
Hunter Lightning The Log
Goblin Cage Dark Prince Hunter Lightning The Log
Dark Prince Hunter Lightning Goblin Cage Tornado The Log
Goblin Cage Dark Prince Hunter
Electro Giant Tornado Hunter Ice Wizard
Dark Prince Goblin Cage Hunter Lightning Ice Wizard
Goblin Cage Dark Prince Hunter
Goblin Cage Lightning Tornado Dark Prince The Log
Goblin Cage
Goblin Cage Dark Prince Hunter
Lightning Goblin Cage Tornado Dark Prince Electro Giant The Log
Dark Prince Lightning Goblin Cage Hunter
Goblin Cage Electro Giant
Electro Giant Goblin Cage Tornado Dark Prince Hunter Lightning The Log
Goblin Cage Dark Prince Hunter Electro Giant The Log Ice Wizard
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Tornado The Log Ice Wizard
Lightning The Log
Lightning Dark Prince The Log
Dark Prince The Log
Electro Giant Tornado Hunter Ice Wizard
Tornado The Log
The Log Tornado Hunter Lightning Ice Wizard
The Log Tornado Lightning
Lightning Tornado
Lightning Tornado Dark Prince The Log
Lightning Tornado
Lightning Hunter The Log
Lightning
Lightning The Log
Lightning Hunter The Log
Lightning The Log
Lightning Tornado
Lightning
Lightning Dark Prince Hunter The Log
Lightning Tornado Electro Giant The Log
Lightning The Log
Lightning Tornado
Tornado Lightning The Log
Lightning The Log
Tornado Electro Giant The Log Dark Prince Hunter Ice Wizard
The Log Tornado Hunter Lightning Ice Wizard
Lightning Tornado The Log
Lightning Tornado The Log
Lightning Tornado Hunter Electro Giant Ice Wizard
Lightning Electro Giant
Lightning
Lightning Hunter The Log
Lightning
Lightning The Log
Lightning Dark Prince
Lightning Tornado Hunter Ice Wizard
The Log
Lightning Dark Prince Hunter
The Log Lightning
Lightning Tornado Electro Giant
Dark Prince
Electro Giant Tornado Lightning The Log
Tornado Lightning
Lightning Tornado Dark Prince Electro Giant The Log
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: