My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram Inferno Tower
Barbarian Barrel
Knight Battle Ram Inferno Tower Ice Wizard
The Log
Battle Ram
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Battle Ram Ice Wizard
Fireball
Battle Ram Inferno Tower Ice Wizard
Poison
Inferno Tower Ice Wizard
Lightning
Knight Battle Ram Inferno Tower Ice Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Barbarian Barrel Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Inferno Tower Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Tornado Ice Wizard Fireball Battle Ram Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Battle Ram
Knight
Battle Ram Arrows Fireball Barbarian Barrel Ice Wizard
Fireball
Arrows Tornado Knight Battle Ram
Battle Ram
Knight Arrows Fireball Barbarian Barrel Tornado
Inferno Tower
Barbarian Barrel
Knight Battle Ram Tornado Ice Wizard
Tornado
Fireball Battle Ram Barbarian Barrel Ice Wizard
Ice Wizard
Knight Barbarian Barrel Tornado

Defense Synergies 5 16

Arrows
Knight Fireball Inferno Tower Barbarian Barrel Tornado Ice Wizard
Knight
Inferno Tower Ice Wizard Arrows Fireball Barbarian Barrel Tornado
Fireball
Barbarian Barrel Tornado Arrows Knight Inferno Tower Ice Wizard
Battle Ram
Inferno Tower
Knight Arrows Fireball Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel
Fireball Arrows Knight Inferno Tower Tornado Ice Wizard
Tornado
Fireball Ice Wizard Arrows Knight Inferno Tower Barbarian Barrel
Ice Wizard
Knight Tornado Arrows Fireball Inferno Tower Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Barbarian Barrel
Inferno Tower Knight Ice Wizard
Inferno Tower Tornado Knight Ice Wizard
Inferno Tower Knight Ice Wizard
Arrows Fireball Barbarian Barrel Tornado
Arrows Fireball Barbarian Barrel Tornado Ice Wizard
Inferno Tower Tornado Arrows Fireball Ice Wizard
Arrows Fireball Inferno Tower Barbarian Barrel
Inferno Tower Tornado Ice Wizard
Knight Tornado Inferno Tower Barbarian Barrel Ice Wizard
Ice Wizard Arrows Knight Fireball Barbarian Barrel Tornado
Arrows Inferno Tower Fireball Tornado Ice Wizard
Inferno Tower Knight Fireball Ice Wizard
Fireball Arrows Barbarian Barrel Tornado
Inferno Tower Knight
Inferno Tower Tornado Fireball
Arrows Knight Fireball Inferno Tower Tornado
Arrows Fireball Knight Barbarian Barrel Tornado Ice Wizard
Arrows Barbarian Barrel Tornado Knight Fireball Ice Wizard
Inferno Tower Tornado
Arrows Knight Fireball Barbarian Barrel
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower Barbarian Barrel
Fireball Arrows Knight Barbarian Barrel
Knight Inferno Tower
Knight Fireball Inferno Tower Barbarian Barrel Tornado
Inferno Tower Knight
Arrows Fireball Tornado Ice Wizard
Knight Fireball Inferno Tower Ice Wizard
Inferno Tower Knight
Knight Fireball Inferno Tower Barbarian Barrel Tornado
Inferno Tower
Knight Inferno Tower
Arrows Fireball Tornado
Knight Fireball Inferno Tower
Fireball
Inferno Tower Knight Fireball Barbarian Barrel Tornado
Arrows Fireball Inferno Tower Barbarian Barrel Ice Wizard
Arrows Fireball Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Barbarian Barrel
Arrows Fireball Barbarian Barrel Tornado Ice Wizard
Arrows Fireball Barbarian Barrel
Arrows Knight Fireball Barbarian Barrel
Fireball Arrows Barbarian Barrel
Arrows Fireball Tornado Ice Wizard
Arrows Tornado
Arrows Fireball Barbarian Barrel Tornado Ice Wizard
Arrows Fireball Tornado
Fireball Tornado
Arrows Knight Fireball Barbarian Barrel Tornado
Fireball Arrows Tornado
Knight Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel Tornado
Arrows Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel Tornado
Fireball
Arrows Fireball Tornado
Tornado
Arrows Fireball Barbarian Barrel
Arrows Tornado Fireball Barbarian Barrel Ice Wizard
Arrows Fireball Barbarian Barrel Tornado Ice Wizard
Fireball Arrows Tornado
Fireball Arrows Barbarian Barrel Tornado
Arrows Fireball Tornado Ice Wizard
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Barbarian Barrel
Fireball Arrows Tornado Ice Wizard
Arrows Fireball Barbarian Barrel
Fireball Knight
Arrows Fireball
Arrows Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Barbarian Barrel Tornado
Fireball

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