My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Musketeer Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Musketeer Goblin Barrel Skeleton Army Ice Wizard
The Log
Musketeer Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Musketeer Hog Rider Goblin Barrel Skeleton Army Bowler Ice Wizard
Fireball
Musketeer Hog Rider Goblin Barrel Skeleton Army Bowler Ice Wizard
Poison
Musketeer Skeleton Army Ice Wizard
Lightning
Knight Musketeer Bowler Ice Wizard
Rocket
Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Skeleton Army Ice Wizard Musketeer Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Skeleton Army

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Goblin Barrel The Log Ice Wizard
Musketeer
Knight Hog Rider Bowler The Log
Hog Rider
Knight Musketeer The Log Goblin Barrel Bowler
Goblin Barrel
Knight Hog Rider Skeleton Army Bowler Ice Wizard
Skeleton Army
Goblin Barrel
Bowler
Musketeer Hog Rider Goblin Barrel The Log Ice Wizard
The Log
Hog Rider Knight Musketeer Bowler
Ice Wizard
Knight Goblin Barrel Bowler

Defense Synergies 4 9

Knight
Musketeer Ice Wizard Skeleton Army Bowler The Log
Musketeer
Knight The Log Skeleton Army Bowler
Hog Rider
Goblin Barrel
Skeleton Army
Knight Musketeer The Log Ice Wizard
Bowler
The Log Knight Musketeer Ice Wizard
The Log
Musketeer Bowler Knight Skeleton Army Ice Wizard
Ice Wizard
Knight Skeleton Army Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Musketeer The Log
Skeleton Army Knight Musketeer The Log Ice Wizard
Skeleton Army Bowler Knight Musketeer Ice Wizard
Skeleton Army Knight Musketeer Bowler Ice Wizard
Skeleton Army Bowler The Log
Skeleton Army Bowler The Log Musketeer Ice Wizard
Musketeer Ice Wizard
Bowler Musketeer The Log
Musketeer Skeleton Army Ice Wizard
Knight Skeleton Army Musketeer Bowler Ice Wizard
Skeleton Army Ice Wizard Knight Musketeer Bowler The Log
Musketeer Ice Wizard
Skeleton Army Bowler Knight Musketeer The Log Ice Wizard
Skeleton Army Bowler The Log
Skeleton Army Knight
Skeleton Army Bowler The Log
Knight Musketeer Skeleton Army Bowler
Knight Musketeer Skeleton Army Bowler The Log Ice Wizard
The Log Knight Musketeer Bowler Ice Wizard
Musketeer
Skeleton Army Bowler Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Bowler
Knight Musketeer Bowler The Log
Skeleton Army Knight Musketeer Bowler The Log
Skeleton Army Bowler Knight Musketeer The Log
Knight Musketeer Skeleton Army Bowler
Musketeer Ice Wizard
Skeleton Army Knight Musketeer Bowler Ice Wizard
Knight Skeleton Army
Knight Skeleton Army The Log
Musketeer Skeleton Army
Knight Musketeer Bowler
Skeleton Army Bowler The Log
Skeleton Army Bowler Knight
Musketeer Skeleton Army Bowler
Skeleton Army Knight Musketeer Bowler The Log
Bowler Musketeer The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer Bowler The Log Ice Wizard
The Log
Knight Musketeer The Log
Bowler The Log
Musketeer Ice Wizard
Musketeer Bowler The Log
The Log Bowler Ice Wizard
The Log
Musketeer Bowler
Knight Musketeer Bowler The Log
Musketeer
Knight Musketeer Bowler The Log
Musketeer
Musketeer The Log
Musketeer Bowler The Log
Musketeer Bowler The Log
Musketeer Bowler The Log
Bowler The Log
Musketeer Bowler The Log
Musketeer Bowler The Log
Musketeer The Log
The Log Bowler Ice Wizard
The Log Musketeer Bowler Ice Wizard
Musketeer Bowler The Log
Musketeer The Log
Musketeer Ice Wizard
Musketeer
Bowler
Musketeer The Log
Bowler The Log
Musketeer Skeleton Army
Musketeer Ice Wizard
The Log
Knight Musketeer Bowler
The Log Musketeer Bowler
Musketeer
Musketeer Bowler The Log
Musketeer
Musketeer Bowler The Log
Bowler

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