My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Three Musketeers Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Curse
Giant Snowball
Three Musketeers Goblin Curse
Zap
Inferno Tower Three Musketeers Goblin Curse
Barbarian Barrel
Inferno Tower Three Musketeers Goblin Curse
The Log
Suspicious Bush Three Musketeers Goblin Curse
Earthquake
Inferno Tower
Arrows
Suspicious Bush Goblin Curse
Royal Delivery
Three Musketeers
Fireball
Suspicious Bush Inferno Tower Three Musketeers
Poison
Suspicious Bush Inferno Tower Three Musketeers Goblin Curse
Lightning
Inferno Tower Three Musketeers Goblinstein
Rocket
Inferno Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Inferno Tower Goblin Curse Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker Suspicious Bush Goblin Curse Inferno Tower Goblinstein Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Berserker Suspicious Bush Goblin Curse

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Three Musketeers Mega Knight
Berserker
Suspicious Bush
Inferno Tower
Three Musketeers
Zap
Goblin Curse
Zap
Mega Knight
Zap
Goblinstein

Defense Synergies 1 3

Zap
Mega Knight Inferno Tower Three Musketeers
Berserker
Suspicious Bush
Inferno Tower
Zap Mega Knight
Three Musketeers
Zap
Goblin Curse
Mega Knight
Zap Inferno Tower
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Inferno Tower Zap Three Musketeers Goblin Curse Mega Knight
Inferno Tower Three Musketeers Mega Knight Goblin Curse
Inferno Tower Three Musketeers Goblin Curse Mega Knight
Mega Knight
Zap Mega Knight
Inferno Tower Three Musketeers Zap Goblin Curse
Zap Inferno Tower Mega Knight
Inferno Tower Three Musketeers Goblin Curse
Inferno Tower Mega Knight
Berserker Goblin Curse Zap Mega Knight
Inferno Tower Three Musketeers Zap Goblin Curse
Inferno Tower Mega Knight Zap Three Musketeers Goblin Curse
Three Musketeers Mega Knight Zap Goblin Curse
Inferno Tower Three Musketeers Goblin Curse Mega Knight
Inferno Tower Zap Three Musketeers Goblin Curse Mega Knight Goblinstein
Three Musketeers Mega Knight Inferno Tower
Mega Knight Zap Three Musketeers
Zap Goblin Curse Mega Knight
Inferno Tower Three Musketeers Goblin Curse
Mega Knight Goblin Curse
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower
Zap Mega Knight
Mega Knight Zap Inferno Tower
Mega Knight Zap Inferno Tower
Inferno Tower Three Musketeers Goblin Curse Mega Knight
Goblinstein Zap Three Musketeers Goblin Curse
Inferno Tower
Inferno Tower Mega Knight Goblin Curse
Zap Mega Knight Goblinstein Inferno Tower
Inferno Tower Three Musketeers Goblin Curse
Mega Knight Inferno Tower
Mega Knight Zap
Mega Knight Inferno Tower Three Musketeers Goblin Curse
Three Musketeers Goblin Curse Mega Knight
Inferno Tower Zap Three Musketeers Goblinstein
Mega Knight Zap Inferno Tower Goblin Curse
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Goblin Curse
Zap Goblin Curse Mega Knight Goblinstein
Goblinstein Zap Goblin Curse
Zap Goblin Curse
Zap
Three Musketeers
Zap
Zap Goblin Curse
Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers Mega Knight
Three Musketeers
Zap Three Musketeers Mega Knight
Zap Goblin Curse Mega Knight
Mega Knight
Zap
Zap Goblin Curse Mega Knight Goblinstein
Zap
Zap Mega Knight
Zap Goblin Curse
Zap Goblin Curse
Zap Goblinstein
Zap Mega Knight
Zap
Mega Knight
Goblin Curse
Zap Goblinstein
Zap Three Musketeers Goblin Curse
Three Musketeers Mega Knight
Zap
Zap
Three Musketeers Mega Knight
Zap
Zap
Zap Mega Knight
Mega Knight

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