My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Lumberjack
Zap
Inferno Tower Dark Prince
Barbarian Barrel
Valkyrie Inferno Tower Dark Prince Lumberjack
The Log
Hog Rider Dark Prince Lumberjack
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Valkyrie Hog Rider Dark Prince Lumberjack
Fireball
Hog Rider Inferno Tower Lumberjack
Poison
Inferno Tower
Lightning
Valkyrie Inferno Tower Dark Prince Lumberjack
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Valkyrie Hog Rider Dark Prince Lumberjack Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Valkyrie

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Hog Rider Valkyrie Dark Prince Lumberjack
Arrows
Zap Fireball Hog Rider Dark Prince Lumberjack
Fireball
Zap Arrows Hog Rider Dark Prince
Valkyrie
Hog Rider Lumberjack Zap Dark Prince
Hog Rider
Zap Arrows Fireball Valkyrie Dark Prince Lumberjack
Inferno Tower
Dark Prince
Zap Arrows Fireball Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Zap Arrows Hog Rider Dark Prince

Defense Synergies 1 18

Zap
Fireball Arrows Valkyrie Inferno Tower Dark Prince Lumberjack
Arrows
Zap Fireball Valkyrie Inferno Tower Dark Prince Lumberjack
Fireball
Zap Arrows Valkyrie Inferno Tower Dark Prince Lumberjack
Valkyrie
Zap Arrows Fireball Inferno Tower Lumberjack
Hog Rider
Inferno Tower
Zap Arrows Fireball Valkyrie Dark Prince Lumberjack
Dark Prince
Zap Arrows Fireball Inferno Tower
Lumberjack
Zap Arrows Fireball Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower
Inferno Tower Lumberjack Zap Valkyrie Dark Prince
Inferno Tower Lumberjack Valkyrie Dark Prince
Inferno Tower Lumberjack Valkyrie Dark Prince
Arrows Fireball Valkyrie Dark Prince Lumberjack
Arrows Fireball Zap Valkyrie Dark Prince Lumberjack
Inferno Tower Zap Arrows Fireball
Zap Arrows Fireball Valkyrie Inferno Tower
Inferno Tower Lumberjack
Valkyrie Inferno Tower Dark Prince Lumberjack
Valkyrie Zap Arrows Fireball Dark Prince Lumberjack
Arrows Inferno Tower Zap Fireball
Inferno Tower Lumberjack Zap Fireball Valkyrie Dark Prince
Fireball Valkyrie Zap Arrows Dark Prince Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap Fireball Lumberjack
Arrows Fireball Valkyrie Inferno Tower Dark Prince Lumberjack
Arrows Fireball Zap Valkyrie Dark Prince Lumberjack
Zap Arrows Valkyrie Fireball Dark Prince Lumberjack
Inferno Tower Lumberjack
Valkyrie Dark Prince Arrows Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Fireball Inferno Tower Dark Prince
Fireball Zap Arrows Valkyrie Lumberjack
Lumberjack Zap Valkyrie Inferno Tower Dark Prince
Valkyrie Dark Prince Lumberjack Zap Fireball Inferno Tower
Inferno Tower Valkyrie Dark Prince Lumberjack
Arrows Fireball Zap
Dark Prince Fireball Valkyrie Inferno Tower Lumberjack
Inferno Tower Valkyrie Dark Prince Lumberjack
Zap Fireball Valkyrie Inferno Tower Dark Prince
Inferno Tower
Valkyrie Inferno Tower Dark Prince Lumberjack
Zap Arrows Fireball Valkyrie Dark Prince
Dark Prince Fireball Valkyrie Inferno Tower Lumberjack
Fireball Valkyrie
Inferno Tower Zap Fireball Valkyrie Dark Prince Lumberjack
Arrows Valkyrie Zap Fireball Inferno Tower Dark Prince
Zap Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball Valkyrie Dark Prince
Fireball Zap Arrows Valkyrie Dark Prince
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Lumberjack
Zap Arrows Fireball Valkyrie Dark Prince
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Arrows Fireball Dark Prince
Zap Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Valkyrie Dark Prince
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball
Zap Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Fireball Dark Prince
Fireball Zap Arrows
Arrows Fireball
Fireball Valkyrie Dark Prince Lumberjack
Arrows Zap Fireball
Zap Arrows Fireball
Dark Prince
Zap Fireball
Zap Fireball
Zap Fireball Dark Prince
Fireball

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