My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Giant Skeleton Sparky
Giant Snowball
Balloon
Zap
Inferno Tower Balloon Sparky
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Giant Skeleton Sparky
The Log
Elite Barbarians Giant Skeleton Sparky
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Wizard Balloon Giant Skeleton Sparky
Fireball
Elite Barbarians Inferno Tower Wizard Balloon Sparky
Poison
Inferno Tower Wizard Balloon Sparky
Lightning
Elite Barbarians Inferno Tower Wizard Balloon Sparky
Rocket
Elite Barbarians Inferno Tower Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Inferno Tower Wizard Balloon Elite Barbarians Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Fireball Inferno Tower Wizard Balloon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Wizard Sparky
Fireball
Elite Barbarians Sparky
Inferno Tower
Wizard
Elite Barbarians Balloon Giant Skeleton Sparky
Rocket
Balloon
Wizard Giant Skeleton Sparky
Giant Skeleton
Wizard Balloon Sparky
Sparky
Elite Barbarians Fireball Wizard Balloon Giant Skeleton

Defense Synergies 0 3

Elite Barbarians
Wizard
Fireball
Inferno Tower
Inferno Tower
Fireball
Wizard
Elite Barbarians Giant Skeleton
Rocket
Balloon
Giant Skeleton
Wizard
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Inferno Tower Wizard Sparky
Elite Barbarians Inferno Tower Sparky
Inferno Tower Rocket Sparky Elite Barbarians Giant Skeleton
Elite Barbarians Inferno Tower Sparky
Elite Barbarians Fireball Rocket Giant Skeleton Sparky
Fireball
Inferno Tower Rocket Fireball Wizard
Rocket Fireball Inferno Tower Giant Skeleton Sparky
Inferno Tower Sparky Elite Barbarians
Elite Barbarians Inferno Tower Giant Skeleton Sparky
Fireball Wizard Giant Skeleton
Inferno Tower Fireball Wizard
Inferno Tower Sparky Elite Barbarians Fireball Wizard Rocket Giant Skeleton
Fireball Wizard Rocket Sparky
Elite Barbarians Inferno Tower Sparky
Inferno Tower Rocket Elite Barbarians Fireball Sparky
Wizard Sparky Elite Barbarians Fireball Inferno Tower
Fireball Elite Barbarians Wizard
Wizard Fireball Giant Skeleton
Sparky Elite Barbarians Inferno Tower
Wizard Elite Barbarians Fireball Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Inferno Tower Giant Skeleton Sparky
Fireball Elite Barbarians Wizard Rocket
Giant Skeleton Elite Barbarians Inferno Tower Rocket Sparky
Rocket Giant Skeleton Elite Barbarians Fireball Inferno Tower Sparky
Inferno Tower Giant Skeleton Elite Barbarians Sparky
Fireball Wizard Rocket
Rocket Sparky Elite Barbarians Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Elite Barbarians Sparky
Rocket Giant Skeleton Elite Barbarians Fireball Inferno Tower Sparky
Inferno Tower Sparky
Elite Barbarians Inferno Tower Giant Skeleton Sparky
Rocket Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Rocket Giant Skeleton Fireball Inferno Tower Wizard Sparky
Wizard Fireball Sparky
Elite Barbarians Inferno Tower Sparky Fireball Rocket Giant Skeleton
Elite Barbarians Fireball Inferno Tower Wizard Giant Skeleton Sparky
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Giant Skeleton Sparky
Fireball
Rocket Fireball Giant Skeleton Sparky
Fireball Rocket Giant Skeleton Sparky
Fireball Wizard Rocket Sparky
Fireball Wizard Rocket
Wizard Sparky
Fireball Wizard
Fireball Wizard
Rocket Elite Barbarians Fireball Sparky
Rocket Fireball Wizard Sparky
Fireball Wizard Rocket
Rocket Elite Barbarians Fireball Sparky
Fireball Rocket
Elite Barbarians Fireball Sparky
Rocket Fireball Wizard Sparky
Fireball Wizard Rocket Sparky
Fireball Rocket Sparky
Rocket Sparky
Rocket Fireball Wizard Sparky
Rocket Fireball Wizard
Rocket Fireball Giant Skeleton Sparky
Rocket Fireball Wizard
Rocket Sparky
Rocket Fireball
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Rocket Sparky
Elite Barbarians Fireball Wizard Sparky
Rocket Fireball Wizard
Elite Barbarians Fireball Sparky
Fireball Wizard Rocket Sparky
Rocket Fireball Sparky
Giant Skeleton Sparky
Rocket Fireball Wizard Sparky
Fireball Rocket
Fireball Rocket Wizard
Fireball
Fireball Wizard Rocket Sparky
Fireball Wizard
Rocket Fireball Giant Skeleton Sparky
Elite Barbarians Sparky
Elite Barbarians Fireball Rocket Giant Skeleton Sparky
Fireball Rocket
Fireball Rocket Giant Skeleton Sparky
Sparky
Fireball Wizard Rocket Sparky

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