My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Dragon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Electro Dragon
Zap
Bats Inferno Tower
Barbarian Barrel
Knight Inferno Tower Electro Wizard
The Log
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Knight Electro Dragon Electro Wizard
Fireball
Inferno Tower Electro Dragon Electro Wizard
Poison
Bats Inferno Tower Electro Dragon Electro Wizard
Lightning
Knight Inferno Tower Electro Dragon Electro Wizard
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Knight Void Electro Wizard Inferno Tower Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Knight Void

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Barbarian Barrel
Knight
Bats Barbarian Barrel Electro Dragon Electro Wizard
Inferno Tower
Barbarian Barrel
Bats Knight Electro Dragon Electro Giant
Void
Electro Giant
Electro Dragon
Knight Barbarian Barrel
Electro Giant
Barbarian Barrel Void
Electro Wizard
Knight

Defense Synergies 5 10

Bats
Knight Inferno Tower Barbarian Barrel Electro Wizard
Knight
Bats Inferno Tower Electro Dragon Electro Wizard Barbarian Barrel
Inferno Tower
Knight Electro Wizard Bats Barbarian Barrel Electro Dragon
Barbarian Barrel
Bats Knight Inferno Tower Electro Dragon Electro Giant Electro Wizard
Void
Electro Dragon
Knight Inferno Tower Barbarian Barrel Electro Wizard
Electro Giant
Barbarian Barrel
Electro Wizard
Knight Inferno Tower Bats Barbarian Barrel Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Barbarian Barrel Void Electro Dragon Electro Wizard
Inferno Tower Bats Knight Electro Dragon Electro Wizard
Inferno Tower Bats Knight Void Electro Dragon Electro Wizard
Inferno Tower Bats Knight Electro Dragon Electro Wizard
Barbarian Barrel
Barbarian Barrel Bats Electro Dragon Electro Wizard
Bats Inferno Tower Electro Wizard Void Electro Dragon
Inferno Tower Barbarian Barrel Void Electro Dragon Electro Giant Electro Wizard
Inferno Tower
Knight Inferno Tower Barbarian Barrel Electro Wizard
Bats Electro Wizard Knight Barbarian Barrel Electro Dragon Electro Giant
Inferno Tower Bats Electro Dragon Electro Wizard
Inferno Tower Bats Knight Electro Dragon Electro Wizard
Bats Barbarian Barrel Electro Dragon Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Electro Giant Electro Wizard
Bats Knight Inferno Tower Electro Dragon Electro Wizard
Bats Knight Barbarian Barrel Electro Dragon Electro Wizard
Barbarian Barrel Bats Knight Electro Dragon Electro Wizard
Inferno Tower Electro Wizard
Bats Knight Barbarian Barrel Electro Dragon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Barbarian Barrel Void Electro Giant Electro Wizard
Void Electro Wizard Knight Barbarian Barrel Electro Dragon
Bats Knight Inferno Tower Electro Dragon Electro Wizard
Bats Knight Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Knight
Electro Giant Bats Electro Dragon Electro Wizard
Bats Knight Inferno Tower Void Electro Wizard
Inferno Tower Knight
Void Electro Dragon Electro Wizard Bats Knight Inferno Tower Barbarian Barrel
Inferno Tower
Bats Knight Inferno Tower Electro Dragon
Void Electro Giant Electro Wizard
Knight Inferno Tower
Electro Dragon Electro Giant
Inferno Tower Electro Dragon Electro Giant Electro Wizard Bats Knight Barbarian Barrel
Bats Inferno Tower Barbarian Barrel Electro Dragon Electro Giant Electro Wizard
Inferno Tower Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Barbarian Barrel Electro Dragon
Void Barbarian Barrel Electro Dragon Electro Wizard
Barbarian Barrel Void Electro Dragon
Knight Barbarian Barrel Void
Barbarian Barrel
Electro Giant Bats Electro Dragon
Barbarian Barrel Electro Dragon
Void Electro Dragon
Bats Void Electro Dragon Electro Wizard
Void Knight Barbarian Barrel Electro Dragon Electro Wizard
Void Electro Dragon
Knight Barbarian Barrel Void
Barbarian Barrel Void Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel
Bats
Void Barbarian Barrel Electro Dragon Electro Wizard
Barbarian Barrel Void Electro Dragon Electro Giant
Void
Void
Void
Barbarian Barrel Void Electro Dragon
Electro Giant Barbarian Barrel Electro Dragon
Void Barbarian Barrel Electro Dragon Electro Wizard
Void Electro Dragon
Void Barbarian Barrel
Bats Void Electro Dragon Electro Giant Electro Wizard
Electro Dragon Electro Wizard Bats Void Electro Giant
Void
Void Electro Dragon
Void Electro Dragon Electro Wizard
Electro Wizard Bats Barbarian Barrel Void Electro Dragon
Electro Dragon Electro Wizard
Barbarian Barrel
Void Knight Electro Dragon Electro Wizard
Electro Dragon
Void Electro Giant
Electro Dragon
Electro Dragon Electro Giant Bats Electro Wizard
Bats Void Electro Dragon Electro Wizard
Void Electro Dragon Barbarian Barrel Electro Giant Electro Wizard
Void Electro Dragon
Void

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