My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Healer Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Inferno Dragon
Giant Snowball
Bomber Minion Horde Inferno Dragon
Zap
Bomber Minion Horde Inferno Dragon
Barbarian Barrel
Bomber Electro Wizard
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Minion Horde Battle Healer Electro Wizard Inferno Dragon
Fireball
Bomber Minion Horde Battle Healer Electro Wizard Inferno Dragon
Poison
Bomber Minion Horde Battle Healer Electro Wizard
Lightning
Battle Healer Electro Wizard Inferno Dragon
Rocket
Minion Horde Battle Healer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Battle Healer Poison Electro Wizard Inferno Dragon Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Battle Healer Poison

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Battle Healer
Arrows
Giant Battle Healer
Minion Horde
Battle Healer Giant
Battle Healer
Inferno Dragon Bomber Arrows Minion Horde Giant Poison Electro Wizard
Giant
Bomber Arrows Poison Minion Horde Battle Healer Electro Wizard
Poison
Giant Battle Healer
Electro Wizard
Battle Healer Giant
Inferno Dragon
Battle Healer

Defense Synergies 1 7

Bomber
Electro Wizard
Arrows
Battle Healer
Minion Horde
Battle Healer
Battle Healer
Inferno Dragon Arrows Minion Horde Poison Electro Wizard
Giant
Poison
Battle Healer Electro Wizard
Electro Wizard
Bomber Battle Healer Poison Inferno Dragon
Inferno Dragon
Battle Healer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Electro Wizard
Minion Horde Inferno Dragon Battle Healer Electro Wizard
Minion Horde Bomber Electro Wizard Inferno Dragon
Minion Horde Inferno Dragon Electro Wizard
Bomber Arrows Battle Healer Poison
Arrows Bomber Electro Wizard
Minion Horde Electro Wizard Inferno Dragon Arrows Poison
Arrows Battle Healer Poison Electro Wizard
Minion Horde Inferno Dragon
Bomber Minion Horde Battle Healer Electro Wizard
Minion Horde Poison Electro Wizard Bomber Arrows
Arrows Minion Horde Inferno Dragon Poison Electro Wizard
Minion Horde Bomber Battle Healer Electro Wizard
Bomber Arrows Minion Horde Poison Electro Wizard
Inferno Dragon Minion Horde Electro Wizard
Minion Horde Electro Wizard Inferno Dragon
Minion Horde Bomber Arrows Poison Electro Wizard
Arrows Bomber Minion Horde Battle Healer Electro Wizard
Arrows Poison Bomber Battle Healer Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bomber Arrows Minion Horde Battle Healer Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Electro Wizard
Poison Electro Wizard Bomber Arrows Battle Healer Inferno Dragon
Minion Horde Battle Healer Electro Wizard
Minion Horde Battle Healer Electro Wizard
Minion Horde Battle Healer Inferno Dragon
Arrows Poison Minion Horde Electro Wizard
Minion Horde Battle Healer Electro Wizard
Minion Horde Battle Healer Inferno Dragon
Minion Horde Electro Wizard Poison Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde
Arrows Poison Electro Wizard
Minion Horde
Bomber Minion Horde
Electro Wizard Bomber Minion Horde Battle Healer Poison Inferno Dragon
Arrows Poison Bomber Minion Horde Battle Healer Electro Wizard Inferno Dragon
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Minion Horde
Arrows Poison Electro Wizard
Arrows Minion Horde Poison
Arrows Poison
Bomber Poison Arrows Minion Horde
Arrows Poison Minion Horde
Bomber Arrows Minion Horde Poison
Arrows Poison
Arrows Poison
Minion Horde Poison Electro Wizard
Poison Arrows Minion Horde Electro Wizard
Poison Arrows
Poison
Arrows Minion Horde Poison
Arrows Poison
Bomber Arrows Minion Horde Poison
Arrows Minion Horde Poison
Arrows Poison
Bomber Minion Horde
Bomber Arrows Poison Electro Wizard
Bomber Arrows Poison
Minion Horde Poison
Arrows Poison
Arrows Minion Horde Poison
Arrows Poison Bomber
Minion Horde Inferno Dragon
Arrows Poison Electro Wizard
Arrows Poison
Poison Arrows
Poison Arrows Minion Horde Electro Wizard
Electro Wizard Minion Horde Poison
Minion Horde
Poison Bomber Arrows Minion Horde
Arrows Minion Horde Poison Electro Wizard
Minion Horde
Arrows Poison
Minion Horde Electro Wizard
Poison Arrows Electro Wizard
Arrows
Poison Minion Horde Electro Wizard
Arrows Bomber Poison
Arrows Poison
Minion Horde
Minion Horde Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard
Inferno Dragon

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