My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Baby Dragon Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Electro Spirit Elite Barbarians Lumberjack
The Log
Electro Spirit Elite Barbarians Lumberjack
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Elite Barbarians Baby Dragon Inferno Dragon Lumberjack
Fireball
Elite Barbarians Baby Dragon Inferno Dragon Lumberjack
Poison
Lightning
Elite Barbarians Baby Dragon Inferno Dragon Lumberjack
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tornado Baby Dragon Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Tornado Baby Dragon Inferno Dragon Lumberjack Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Tornado Baby Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Golem Lumberjack
Arrows
Elite Barbarians Golem Lumberjack
Elite Barbarians
Arrows Electro Spirit Lumberjack
Tornado
Baby Dragon Golem
Baby Dragon
Tornado Golem Inferno Dragon Lumberjack
Golem
Arrows Baby Dragon Electro Spirit Tornado Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Electro Spirit Arrows Elite Barbarians Baby Dragon Golem

Defense Synergies 0 8

Electro Spirit
Baby Dragon Lumberjack
Arrows
Tornado Lumberjack
Elite Barbarians
Tornado
Arrows Baby Dragon Inferno Dragon
Baby Dragon
Electro Spirit Tornado Inferno Dragon Lumberjack
Golem
Inferno Dragon
Tornado Baby Dragon
Lumberjack
Electro Spirit Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Elite Barbarians Inferno Dragon Lumberjack
Tornado Lumberjack Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Lumberjack
Arrows Elite Barbarians Tornado Lumberjack
Arrows Tornado Electro Spirit Baby Dragon Lumberjack
Tornado Inferno Dragon Electro Spirit Arrows Baby Dragon
Electro Spirit Arrows Baby Dragon
Inferno Dragon Elite Barbarians Tornado Lumberjack
Elite Barbarians Tornado Lumberjack
Electro Spirit Arrows Tornado Baby Dragon Lumberjack
Arrows Inferno Dragon Tornado Baby Dragon
Lumberjack Elite Barbarians
Electro Spirit Arrows Tornado Baby Dragon Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Tornado Elite Barbarians Inferno Dragon Lumberjack
Arrows Elite Barbarians Tornado Lumberjack
Arrows Electro Spirit Elite Barbarians Tornado Baby Dragon Lumberjack
Arrows Tornado Baby Dragon Electro Spirit Inferno Dragon Lumberjack
Elite Barbarians Tornado Inferno Dragon Lumberjack
Electro Spirit Arrows Elite Barbarians Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians
Arrows Elite Barbarians Baby Dragon Inferno Dragon Lumberjack
Lumberjack Elite Barbarians
Lumberjack Elite Barbarians Tornado
Elite Barbarians Inferno Dragon Lumberjack
Arrows Electro Spirit Tornado Baby Dragon
Elite Barbarians Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Electro Spirit Elite Barbarians Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Lumberjack
Arrows Elite Barbarians Tornado
Elite Barbarians Lumberjack
Baby Dragon
Elite Barbarians Electro Spirit Tornado Baby Dragon Inferno Dragon Lumberjack
Arrows Electro Spirit Elite Barbarians Baby Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Tornado Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Electro Spirit Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado
Elite Barbarians Tornado Lumberjack
Arrows Tornado
Arrows Tornado Baby Dragon
Elite Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Tornado
Arrows Baby Dragon
Arrows Tornado Baby Dragon
Baby Dragon
Arrows Tornado
Tornado
Arrows Baby Dragon
Arrows Tornado Electro Spirit Baby Dragon
Inferno Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Elite Barbarians Arrows Tornado Baby Dragon
Electro Spirit
Elite Barbarians
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit
Arrows Tornado Baby Dragon
Arrows
Baby Dragon Lumberjack
Arrows Baby Dragon
Arrows Tornado
Elite Barbarians
Electro Spirit Elite Barbarians Tornado Baby Dragon
Tornado
Tornado Baby Dragon

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