My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Goblin Barrel Inferno Dragon
Giant Snowball
Skeletons Tombstone Goblin Barrel Inferno Dragon
Zap
Skeletons Tombstone Goblin Barrel Inferno Dragon
Barbarian Barrel
Skeletons Elite Barbarians Tombstone Goblin Barrel
The Log
Skeletons Elite Barbarians Tombstone Goblin Barrel
Earthquake
Skeletons Tombstone Goblin Barrel
Arrows
Skeletons Tombstone Goblin Barrel
Royal Delivery
Skeletons Elite Barbarians Goblin Barrel Inferno Dragon
Fireball
Elite Barbarians Tombstone Goblin Barrel Inferno Dragon
Poison
Tombstone
Lightning
Elite Barbarians Tombstone Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Inferno Dragon Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Tombstone Earthquake Goblin Barrel Inferno Dragon Goblin Machine Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Tombstone Earthquake

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Earthquake Elite Barbarians Goblin Barrel
Elite Barbarians
Giant Snowball
Tombstone
Earthquake
Giant Snowball
Goblin Barrel
Giant Snowball
Inferno Dragon
Goblin Machine

Defense Synergies 0 10

Skeletons
Giant Snowball Elite Barbarians Tombstone Earthquake Inferno Dragon
Giant Snowball
Skeletons Elite Barbarians Earthquake Inferno Dragon
Elite Barbarians
Skeletons Giant Snowball
Tombstone
Skeletons Earthquake Inferno Dragon
Earthquake
Skeletons Giant Snowball Tombstone
Goblin Barrel
Inferno Dragon
Skeletons Giant Snowball Tombstone
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tombstone
Elite Barbarians Inferno Dragon Skeletons Tombstone
Skeletons Giant Snowball Elite Barbarians Tombstone Inferno Dragon
Elite Barbarians Inferno Dragon Skeletons Tombstone
Elite Barbarians Tombstone Earthquake
Skeletons Giant Snowball Earthquake
Giant Snowball Inferno Dragon Tombstone
Earthquake
Inferno Dragon Skeletons Elite Barbarians Tombstone
Elite Barbarians Skeletons Giant Snowball
Skeletons Giant Snowball Tombstone Earthquake
Inferno Dragon Giant Snowball
Tombstone Skeletons Giant Snowball Elite Barbarians Earthquake
Giant Snowball Tombstone Earthquake
Elite Barbarians Inferno Dragon Tombstone
Giant Snowball Elite Barbarians Inferno Dragon
Skeletons Elite Barbarians Tombstone
Tombstone Giant Snowball Elite Barbarians
Giant Snowball Earthquake Tombstone Inferno Dragon
Elite Barbarians Inferno Dragon
Giant Snowball Elite Barbarians Earthquake
Elite Barbarians Tombstone Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Elite Barbarians Tombstone
Giant Snowball Elite Barbarians Inferno Dragon
Tombstone Skeletons Elite Barbarians
Elite Barbarians
Skeletons Elite Barbarians Tombstone Inferno Dragon
Skeletons Giant Snowball
Skeletons Elite Barbarians Tombstone
Elite Barbarians Inferno Dragon
Skeletons Giant Snowball Elite Barbarians Tombstone Inferno Dragon
Skeletons Tombstone Inferno Dragon
Inferno Dragon Elite Barbarians Tombstone
Giant Snowball Elite Barbarians
Elite Barbarians Skeletons Tombstone
Elite Barbarians Tombstone Skeletons Inferno Dragon
Giant Snowball Elite Barbarians Earthquake Inferno Dragon
Giant Snowball Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Giant Snowball
Earthquake
Earthquake
Giant Snowball Earthquake
Giant Snowball Goblin Machine
Earthquake
Earthquake Giant Snowball
Giant Snowball
Giant Snowball Elite Barbarians
Earthquake Goblin Machine
Giant Snowball
Earthquake Giant Snowball Elite Barbarians
Earthquake
Earthquake Giant Snowball Elite Barbarians
Earthquake Giant Snowball
Earthquake
Giant Snowball Earthquake
Giant Snowball Earthquake Goblin Machine
Giant Snowball Earthquake Goblin Machine
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake Goblin Machine
Inferno Dragon
Giant Snowball Earthquake
Giant Snowball
Elite Barbarians Giant Snowball
Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Earthquake
Giant Snowball
Giant Snowball Earthquake
Earthquake Tombstone
Giant Snowball
Giant Snowball Earthquake
Giant Snowball
Elite Barbarians
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball
Inferno Dragon

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