My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Inferno Dragon
Giant Snowball
Skeletons Bats Dart Goblin Inferno Dragon Lumberjack
Zap
Skeletons Bats Dart Goblin Inferno Tower Inferno Dragon
Barbarian Barrel
Skeletons Dart Goblin Inferno Tower Lumberjack
The Log
Skeletons Dart Goblin Lumberjack
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Bats Dart Goblin
Royal Delivery
Skeletons Bats Dart Goblin Inferno Dragon Lumberjack
Fireball
Dart Goblin Inferno Tower Inferno Dragon Lumberjack
Poison
Bats Dart Goblin Inferno Tower
Lightning
Inferno Tower Inferno Dragon Lumberjack
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Tornado Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Dart Goblin Tornado Inferno Dragon Lumberjack Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Dart Goblin Tornado

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Golem Inferno Dragon Lumberjack
Dart Goblin
Golem
Inferno Tower
Tornado
Golem
Golem
Bats Dart Goblin Tornado Lumberjack
Inferno Dragon
Bats
Lumberjack
Bats Golem

Defense Synergies 1 16

Skeletons
Dart Goblin Bats Inferno Tower Tornado Inferno Dragon Lumberjack
Bats
Skeletons Dart Goblin Inferno Tower Inferno Dragon Lumberjack
Dart Goblin
Skeletons Bats Inferno Tower Tornado Inferno Dragon Lumberjack
Inferno Tower
Skeletons Bats Dart Goblin Tornado Lumberjack
Tornado
Skeletons Dart Goblin Inferno Tower Inferno Dragon
Golem
Inferno Dragon
Skeletons Bats Dart Goblin Tornado
Lumberjack
Skeletons Bats Dart Goblin Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Inferno Tower
Inferno Tower Inferno Dragon Lumberjack Skeletons Bats Dart Goblin
Inferno Tower Tornado Lumberjack Skeletons Bats Dart Goblin Inferno Dragon
Inferno Tower Inferno Dragon Lumberjack Skeletons Bats Dart Goblin
Tornado Lumberjack
Tornado Skeletons Bats Dart Goblin Lumberjack
Bats Dart Goblin Inferno Tower Tornado Inferno Dragon
Dart Goblin Inferno Tower
Inferno Tower Inferno Dragon Skeletons Tornado Lumberjack
Tornado Skeletons Dart Goblin Inferno Tower Lumberjack
Bats Dart Goblin Skeletons Tornado Lumberjack
Inferno Tower Inferno Dragon Bats Dart Goblin Tornado
Inferno Tower Lumberjack Skeletons Bats
Bats Dart Goblin Tornado Lumberjack
Inferno Tower Inferno Dragon Lumberjack
Inferno Tower Tornado Inferno Dragon Lumberjack
Skeletons Bats Inferno Tower Tornado Lumberjack
Bats Dart Goblin Tornado Lumberjack
Tornado Bats Dart Goblin Inferno Dragon Lumberjack
Dart Goblin Inferno Tower Tornado Inferno Dragon Lumberjack
Bats Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Inferno Tower
Inferno Dragon Lumberjack
Lumberjack Skeletons Bats Inferno Tower
Lumberjack Bats Inferno Tower Tornado
Inferno Tower Skeletons Inferno Dragon Lumberjack
Skeletons Bats Dart Goblin Tornado
Skeletons Bats Dart Goblin Inferno Tower Lumberjack
Inferno Tower Inferno Dragon Lumberjack
Skeletons Bats Inferno Tower Tornado Inferno Dragon
Inferno Tower Skeletons Dart Goblin Inferno Dragon
Inferno Dragon Bats Dart Goblin Inferno Tower Lumberjack
Tornado
Skeletons Inferno Tower Lumberjack
Dart Goblin
Inferno Tower Skeletons Bats Dart Goblin Tornado Inferno Dragon Lumberjack
Bats Dart Goblin Inferno Tower Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Tornado
Dart Goblin
Dart Goblin
Bats Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Tornado
Bats Tornado Lumberjack
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Tornado
Bats
Dart Goblin
Dart Goblin Tornado
Tornado
Tornado
Tornado
Inferno Dragon
Dart Goblin Tornado
Tornado
Dart Goblin Tornado
Bats Dart Goblin Tornado
Bats Dart Goblin
Dart Goblin
Bats Dart Goblin
Dart Goblin Tornado
Dart Goblin Lumberjack
Dart Goblin
Tornado
Dart Goblin
Bats Dart Goblin Tornado
Bats Dart Goblin Tornado
Dart Goblin Tornado
Inferno Dragon
Dart Goblin

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