My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Dark Prince Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Dark Prince Inferno Dragon Night Witch
Giant Snowball
Bats Royal Recruits Inferno Dragon Night Witch
Zap
Bats Dark Prince Inferno Dragon Night Witch
Barbarian Barrel
Royal Recruits Dark Prince Night Witch
The Log
Royal Recruits Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Bats Royal Recruits Night Witch
Royal Delivery
Bats Royal Recruits Mini P.E.K.K.A Dark Prince Inferno Dragon Night Witch
Fireball
Inferno Dragon Night Witch
Poison
Bats Royal Recruits Night Witch
Lightning
Mini P.E.K.K.A Dark Prince Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Mini P.E.K.K.A Dark Prince Freeze Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mini P.E.K.K.A Dark Prince Freeze Inferno Dragon Night Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mini P.E.K.K.A Dark Prince

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Royal Recruits Mini P.E.K.K.A Dark Prince Inferno Dragon
Zap
Bats Royal Recruits Mini P.E.K.K.A Dark Prince Freeze Night Witch
Royal Recruits
Bats Zap
Mini P.E.K.K.A
Bats Zap Dark Prince
Dark Prince
Bats Zap Mini P.E.K.K.A
Freeze
Zap
Inferno Dragon
Bats
Night Witch
Zap

Defense Synergies 1 11

Bats
Zap Royal Recruits Mini P.E.K.K.A Dark Prince Freeze Inferno Dragon
Zap
Mini P.E.K.K.A Bats Dark Prince Inferno Dragon Night Witch
Royal Recruits
Bats
Mini P.E.K.K.A
Zap Bats Freeze
Dark Prince
Bats Zap Night Witch
Freeze
Bats Mini P.E.K.K.A
Inferno Dragon
Bats Zap
Night Witch
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits
Mini P.E.K.K.A Inferno Dragon Bats Zap Royal Recruits Dark Prince Night Witch
Mini P.E.K.K.A Bats Royal Recruits Dark Prince Freeze Inferno Dragon Night Witch
Royal Recruits Mini P.E.K.K.A Inferno Dragon Night Witch Bats Dark Prince
Royal Recruits Mini P.E.K.K.A Dark Prince
Freeze Bats Zap Dark Prince Night Witch
Bats Inferno Dragon Zap Freeze Night Witch
Zap Royal Recruits
Mini P.E.K.K.A Inferno Dragon Royal Recruits Night Witch
Royal Recruits Mini P.E.K.K.A Dark Prince Night Witch
Bats Zap Royal Recruits Dark Prince Freeze Night Witch
Inferno Dragon Bats Zap Night Witch
Royal Recruits Mini P.E.K.K.A Night Witch Bats Zap Dark Prince Freeze
Bats Zap Royal Recruits Mini P.E.K.K.A Dark Prince Freeze Night Witch
Royal Recruits Mini P.E.K.K.A Inferno Dragon
Zap Royal Recruits Mini P.E.K.K.A Freeze Inferno Dragon
Bats Royal Recruits Mini P.E.K.K.A Dark Prince Night Witch
Bats Zap Royal Recruits Dark Prince Night Witch
Zap Freeze Bats Royal Recruits Dark Prince Inferno Dragon
Mini P.E.K.K.A Royal Recruits Inferno Dragon
Royal Recruits Dark Prince Bats Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Zap Dark Prince
Zap Mini P.E.K.K.A Inferno Dragon
Royal Recruits Bats Zap Mini P.E.K.K.A Dark Prince
Royal Recruits Mini P.E.K.K.A Dark Prince Bats Zap Night Witch
Royal Recruits Mini P.E.K.K.A Dark Prince Inferno Dragon Night Witch
Bats Zap Freeze
Royal Recruits Mini P.E.K.K.A Dark Prince Bats Night Witch
Mini P.E.K.K.A Royal Recruits Dark Prince Inferno Dragon
Zap Royal Recruits Freeze Bats Mini P.E.K.K.A Dark Prince Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Bats Royal Recruits Mini P.E.K.K.A Dark Prince
Royal Recruits Zap Dark Prince
Royal Recruits Mini P.E.K.K.A Dark Prince Night Witch
Royal Recruits
Royal Recruits Bats Zap Mini P.E.K.K.A Dark Prince Freeze Inferno Dragon Night Witch
Bats Zap Royal Recruits Mini P.E.K.K.A Dark Prince Freeze Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze
Zap
Royal Recruits Dark Prince Freeze
Zap Dark Prince
Bats Zap Freeze
Zap Freeze
Zap
Bats Mini P.E.K.K.A Night Witch
Zap Royal Recruits Dark Prince
Zap
Freeze
Zap
Zap
Royal Recruits
Freeze
Bats Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Dark Prince
Zap
Night Witch
Zap Royal Recruits
Zap Freeze Dark Prince
Inferno Dragon
Zap
Zap
Zap
Bats Zap Night Witch
Zap Bats Freeze
Mini P.E.K.K.A Night Witch
Zap Night Witch
Zap Freeze
Zap Bats Royal Recruits Dark Prince Freeze Night Witch
Zap
Freeze
Mini P.E.K.K.A Dark Prince
Zap
Zap
Royal Recruits Dark Prince
Zap Bats Royal Recruits Freeze
Bats Zap
Zap Royal Recruits Dark Prince Freeze
Inferno Dragon

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