My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Ice Golem Royal Ghost Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Inferno Dragon Night Witch
Giant Snowball
Bomber Inferno Dragon Lumberjack Night Witch
Zap
Bomber Royal Giant Inferno Dragon Night Witch
Barbarian Barrel
Bomber Royal Ghost Lumberjack Night Witch
The Log
Bomber Royal Giant Lumberjack
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Royal Ghost Inferno Dragon Lumberjack Night Witch
Fireball
Bomber Inferno Dragon Lumberjack Night Witch
Poison
Bomber Night Witch
Lightning
Ice Golem Inferno Dragon Lumberjack Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Royal Ghost Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Royal Ghost Fireball Inferno Dragon Lumberjack Night Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Ice Golem Royal Ghost Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Ice Golem Lumberjack
Royal Giant
Bomber Fireball Ice Golem Royal Ghost Lumberjack Night Witch
Ice Golem
Lumberjack Bomber Royal Giant
Fireball
Royal Giant
Royal Ghost
Royal Giant Lumberjack
Inferno Dragon
Lumberjack
Ice Golem Bomber Royal Giant Royal Ghost Night Witch
Night Witch
Royal Giant Lumberjack

Defense Synergies 2 6

Bomber
Ice Golem Royal Ghost
Royal Giant
Ice Golem
Bomber Night Witch Fireball Royal Ghost Inferno Dragon Lumberjack
Fireball
Ice Golem Lumberjack
Royal Ghost
Bomber Ice Golem
Inferno Dragon
Ice Golem
Lumberjack
Ice Golem Fireball
Night Witch
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Fireball
Inferno Dragon Lumberjack Bomber Night Witch
Lumberjack Bomber Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Bomber
Bomber Fireball Lumberjack
Fireball Bomber Royal Ghost Lumberjack Night Witch
Inferno Dragon Fireball Night Witch
Ice Golem Fireball
Inferno Dragon Lumberjack Night Witch
Bomber Ice Golem Royal Ghost Lumberjack Night Witch
Bomber Ice Golem Fireball Royal Ghost Lumberjack Night Witch
Inferno Dragon Fireball Night Witch
Lumberjack Night Witch Bomber Fireball
Bomber Fireball Royal Ghost Lumberjack Night Witch
Inferno Dragon Lumberjack
Fireball Inferno Dragon Lumberjack
Bomber Fireball Lumberjack Night Witch
Fireball Bomber Royal Ghost Lumberjack Night Witch
Bomber Ice Golem Fireball Royal Ghost Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bomber Royal Ghost Fireball Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Fireball Royal Ghost
Fireball Bomber Ice Golem Royal Ghost Inferno Dragon Lumberjack
Lumberjack Ice Golem
Lumberjack Ice Golem Fireball Night Witch
Inferno Dragon Lumberjack Night Witch
Fireball Ice Golem
Ice Golem Fireball Lumberjack Night Witch
Inferno Dragon Lumberjack
Ice Golem Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Fireball
Ice Golem Fireball Lumberjack Night Witch
Bomber Fireball
Bomber Ice Golem Fireball Inferno Dragon Lumberjack Night Witch
Bomber Ice Golem Fireball Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Royal Ghost
Fireball Royal Ghost
Fireball
Ice Golem Fireball
Bomber Fireball
Fireball Ice Golem
Bomber
Fireball Ice Golem
Fireball
Fireball Lumberjack Night Witch
Fireball
Fireball
Ice Golem Fireball
Fireball
Ice Golem Fireball
Bomber Fireball
Fireball
Fireball
Bomber Night Witch
Bomber Fireball
Bomber Fireball
Fireball Night Witch
Fireball
Fireball
Ice Golem Bomber Fireball
Inferno Dragon
Fireball Royal Ghost
Fireball
Fireball
Ice Golem Fireball Night Witch
Fireball
Fireball Night Witch
Bomber Fireball Night Witch
Fireball
Fireball
Fireball Night Witch
Fireball
Fireball
Fireball Lumberjack
Bomber Ice Golem Fireball
Fireball
Fireball
Fireball
Fireball Royal Ghost

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