My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Flying Machine Elixir Collector Balloon Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Inferno Dragon
Giant Snowball
Cannon Flying Machine Goblin Barrel Balloon Inferno Dragon
Zap
Cannon Flying Machine Goblin Barrel Balloon Inferno Dragon
Barbarian Barrel
Cannon Goblin Cage Goblin Barrel
The Log
Cannon Goblin Cage Goblin Barrel
Earthquake
Cannon Goblin Cage Elixir Collector Goblin Barrel
Arrows
Flying Machine Goblin Barrel
Royal Delivery
Goblin Cage Flying Machine Goblin Barrel Balloon Inferno Dragon
Fireball
Cannon Goblin Cage Flying Machine Elixir Collector Goblin Barrel Balloon Inferno Dragon
Poison
Cannon Goblin Cage Flying Machine Elixir Collector Balloon
Lightning
Cannon Goblin Cage Elixir Collector Balloon Inferno Dragon
Rocket
Elixir Collector Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Barrel Goblin Cage Flying Machine Inferno Dragon Balloon Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Goblin Barrel Goblin Cage Flying Machine

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Cage
Flying Machine Goblin Barrel Balloon
Flying Machine
Goblin Cage Balloon
Elixir Collector
Goblin Barrel
Goblin Cage Balloon
Balloon
Goblin Cage Flying Machine Goblin Barrel
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 0 7

Cannon
Flying Machine Electro Giant Inferno Dragon
Goblin Cage
Flying Machine Electro Giant Inferno Dragon
Flying Machine
Cannon Goblin Cage
Elixir Collector
Goblin Barrel
Balloon
Electro Giant
Cannon Goblin Cage Inferno Dragon
Inferno Dragon
Cannon Goblin Cage Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Cage Flying Machine
Inferno Dragon Cannon Goblin Cage Flying Machine
Cannon Goblin Cage Inferno Dragon
Cannon Goblin Cage Inferno Dragon
Goblin Cage
Cannon Flying Machine
Inferno Dragon Cannon Goblin Cage Flying Machine
Cannon Goblin Cage Flying Machine Electro Giant
Cannon Inferno Dragon Goblin Cage
Cannon
Cannon Flying Machine Electro Giant
Inferno Dragon Flying Machine
Cannon Goblin Cage Flying Machine
Cannon Goblin Cage
Inferno Dragon Cannon Goblin Cage
Cannon Goblin Cage Electro Giant Inferno Dragon
Cannon Goblin Cage
Cannon Goblin Cage Flying Machine
Goblin Cage Cannon Flying Machine Inferno Dragon
Cannon Goblin Cage Inferno Dragon
Cannon Flying Machine Electro Giant
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Electro Giant
Flying Machine Inferno Dragon
Goblin Cage
Goblin Cage
Cannon Goblin Cage Inferno Dragon
Electro Giant Flying Machine
Goblin Cage Flying Machine
Goblin Cage Inferno Dragon
Goblin Cage Flying Machine Inferno Dragon
Cannon Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Flying Machine
Goblin Cage Electro Giant
Cannon Goblin Cage
Cannon Goblin Cage Flying Machine Electro Giant
Electro Giant Goblin Cage Flying Machine Inferno Dragon
Cannon Goblin Cage Flying Machine Electro Giant Inferno Dragon
Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine
Flying Machine
Flying Machine
Electro Giant Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine Electro Giant
Flying Machine
Electro Giant
Inferno Dragon
Flying Machine
Flying Machine
Flying Machine Electro Giant
Flying Machine Electro Giant
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Electro Giant
Flying Machine
Electro Giant Flying Machine
Flying Machine
Flying Machine Electro Giant
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: