My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Cannon Goblin Gang Goblin Barrel Inferno Dragon
Zap
Cannon Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Goblin Barrel Electro Wizard
The Log
Cannon Goblin Gang Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Cannon Goblin Gang Goblin Barrel Electro Wizard Inferno Dragon
Poison
Cannon Goblin Gang Electro Wizard
Lightning
Cannon Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Goblin Barrel Poison Electro Wizard Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Goblin Gang Goblin Barrel

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Poison
Cannon
Goblin Gang
Goblin Barrel P.E.K.K.A
Goblin Barrel
Goblin Gang P.E.K.K.A
Poison
P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Electro Wizard Goblin Gang Goblin Barrel
Electro Wizard
Zap P.E.K.K.A
Inferno Dragon

Defense Synergies 2 14

Zap
Cannon Electro Wizard Goblin Gang Poison P.E.K.K.A Inferno Dragon
Cannon
Zap Goblin Gang Poison Electro Wizard Inferno Dragon
Goblin Gang
Zap Cannon P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Barrel
Poison
Zap Cannon Electro Wizard
P.E.K.K.A
Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Cannon Goblin Gang Poison P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Cannon Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Electro Wizard
P.E.K.K.A Inferno Dragon Zap Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang P.E.K.K.A Electro Wizard Inferno Dragon
Cannon P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard
Poison P.E.K.K.A
Goblin Gang Zap Cannon Electro Wizard
Electro Wizard Inferno Dragon Zap Cannon Goblin Gang Poison
Zap Cannon Poison P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Cannon Electro Wizard
Goblin Gang Poison Electro Wizard Zap Cannon
Inferno Dragon Zap Goblin Gang Poison Electro Wizard
Cannon P.E.K.K.A Zap Goblin Gang Electro Wizard
Zap Cannon Goblin Gang Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Cannon Goblin Gang Electro Wizard
Zap Cannon Goblin Gang P.E.K.K.A Electro Wizard Inferno Dragon
Cannon Goblin Gang Poison P.E.K.K.A Electro Wizard
Cannon Zap Goblin Gang Electro Wizard
Zap Poison Cannon Electro Wizard Inferno Dragon
P.E.K.K.A Cannon Electro Wizard Inferno Dragon
Goblin Gang Cannon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Goblin Gang Inferno Dragon
Goblin Gang P.E.K.K.A Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Cannon Goblin Gang Inferno Dragon
Poison Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Wizard Poison Inferno Dragon
P.E.K.K.A Cannon Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Cannon Goblin Gang
Cannon
Goblin Gang Electro Wizard Zap Poison P.E.K.K.A Inferno Dragon
Poison Zap Cannon P.E.K.K.A Electro Wizard Inferno Dragon
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Poison
Poison Zap
Poison Zap
Poison
Poison Zap
Poison Zap
Goblin Gang Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Inferno Dragon
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Goblin Gang
Poison Zap Electro Wizard
Poison Goblin Gang Electro Wizard
Zap Poison
Zap Poison
P.E.K.K.A
Zap Goblin Gang Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard
P.E.K.K.A Inferno Dragon
Poison

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