My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Goblin Cage Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Drill Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Drill Inferno Dragon Ram Rider
Giant Snowball
Skeletons Hog Rider Goblin Drill Inferno Dragon Ram Rider
Zap
Skeletons Firecracker Goblin Drill Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Knight Firecracker Goblin Cage Goblin Drill
The Log
Skeletons Firecracker Goblin Cage Hog Rider Goblin Drill Ram Rider
Earthquake
Skeletons Firecracker Goblin Cage Hog Rider Goblin Drill
Arrows
Skeletons Firecracker Goblin Drill
Royal Delivery
Skeletons Knight Firecracker Goblin Cage Hog Rider Goblin Drill Inferno Dragon Ram Rider
Fireball
Firecracker Goblin Cage Hog Rider Goblin Drill Inferno Dragon Ram Rider
Poison
Firecracker Goblin Cage Goblin Drill
Lightning
Knight Goblin Cage Inferno Dragon Ram Rider
Rocket
Hog Rider Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Drill Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Firecracker Goblin Cage Hog Rider Goblin Drill Inferno Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Firecracker Goblin Cage

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Hog Rider Goblin Drill Ram Rider
Firecracker
Knight Hog Rider Goblin Cage Goblin Drill Inferno Dragon Ram Rider
Goblin Cage
Firecracker Hog Rider Ram Rider
Hog Rider
Knight Firecracker Goblin Cage
Goblin Drill
Knight Firecracker
Inferno Dragon
Firecracker
Ram Rider
Knight Firecracker Goblin Cage

Defense Synergies 2 7

Skeletons
Goblin Cage Knight Firecracker Inferno Dragon Ram Rider
Knight
Firecracker Skeletons Goblin Cage
Firecracker
Knight Skeletons Goblin Cage
Goblin Cage
Skeletons Knight Firecracker Inferno Dragon
Hog Rider
Goblin Drill
Inferno Dragon
Skeletons Goblin Cage
Ram Rider
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Cage Ram Rider
Inferno Dragon Skeletons Knight Firecracker Goblin Cage Goblin Drill Ram Rider
Goblin Cage Ram Rider Skeletons Knight Goblin Drill Inferno Dragon
Goblin Cage Inferno Dragon Skeletons Knight Firecracker Goblin Drill Ram Rider
Firecracker Goblin Cage
Skeletons Firecracker
Inferno Dragon Ram Rider Firecracker Goblin Cage
Goblin Cage Ram Rider
Inferno Dragon Skeletons Goblin Cage Goblin Drill
Knight Skeletons Firecracker
Skeletons Knight Firecracker Goblin Drill Ram Rider
Inferno Dragon Firecracker Ram Rider
Goblin Cage Goblin Drill Skeletons Knight Ram Rider
Firecracker Goblin Cage Goblin Drill
Inferno Dragon Knight Goblin Cage Goblin Drill Ram Rider
Goblin Cage Goblin Drill Inferno Dragon Ram Rider
Skeletons Knight Firecracker Goblin Cage Goblin Drill
Goblin Cage Knight Firecracker Goblin Drill Ram Rider
Goblin Cage Goblin Drill Knight Firecracker Inferno Dragon Ram Rider
Goblin Cage Goblin Drill Inferno Dragon Ram Rider
Knight Firecracker
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblin Cage
Knight Firecracker Inferno Dragon
Skeletons Knight Goblin Cage Ram Rider
Knight Goblin Cage Ram Rider
Skeletons Knight Goblin Cage Goblin Drill Inferno Dragon Ram Rider
Firecracker Skeletons Ram Rider
Skeletons Knight Goblin Cage Ram Rider
Knight Goblin Cage Inferno Dragon
Goblin Cage Skeletons Knight Firecracker Inferno Dragon
Skeletons Goblin Cage Goblin Drill Inferno Dragon
Inferno Dragon Knight Goblin Cage
Goblin Cage
Skeletons Knight Goblin Cage Ram Rider
Firecracker Goblin Cage
Skeletons Knight Firecracker Goblin Cage Goblin Drill Inferno Dragon
Firecracker Goblin Cage Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Goblin Drill
Firecracker Ram Rider
Goblin Drill
Knight Firecracker
Firecracker
Firecracker Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Ram Rider
Firecracker Knight Ram Rider
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker Goblin Drill
Firecracker
Firecracker
Firecracker
Goblin Drill
Firecracker
Inferno Dragon
Firecracker Ram Rider
Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Ram Rider
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Inferno Dragon
Firecracker

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