My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Wizard Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Inferno Dragon
Giant Snowball
Goblins Inferno Dragon
Zap
Goblins Goblin Giant Inferno Dragon
Barbarian Barrel
Goblins Bomb Tower Wizard
The Log
Goblins Goblin Demolisher
Earthquake
Bomb Tower
Arrows
Goblins
Royal Delivery
Goblins Goblin Demolisher Wizard Inferno Dragon
Fireball
Bomb Tower Wizard Inferno Dragon
Poison
Bomb Tower Wizard
Lightning
Bomb Tower Wizard Inferno Dragon
Rocket
Bomb Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Goblin Demolisher Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Bomb Tower Goblin Demolisher Inferno Dragon Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Arrows Bomb Tower

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Goblin Giant
Bomb Tower
Goblin Demolisher
Wizard
Goblin Giant
Goblin Giant
Arrows Wizard The Log
The Log
Goblin Giant
Inferno Dragon

Defense Synergies 1 6

Goblins
Wizard The Log
Arrows
Bomb Tower
Bomb Tower
The Log Arrows
Goblin Demolisher
Wizard
Goblins The Log
Goblin Giant
The Log
The Log
Bomb Tower Goblins Wizard Goblin Giant Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant The Log
Bomb Tower Inferno Dragon Goblins The Log
Bomb Tower Goblins Inferno Dragon
Bomb Tower Inferno Dragon Goblins
Arrows Bomb Tower The Log
Arrows The Log Goblins Bomb Tower
Inferno Dragon Arrows Bomb Tower Wizard
Arrows Bomb Tower Goblin Giant The Log
Inferno Dragon Goblins Bomb Tower
Goblins
Goblins Arrows Bomb Tower Wizard Goblin Giant The Log
Arrows Inferno Dragon Wizard
Bomb Tower Wizard The Log
Bomb Tower Wizard Goblins Arrows The Log
Inferno Dragon Bomb Tower
Bomb Tower The Log Inferno Dragon
Bomb Tower Wizard Goblins Arrows
Arrows Bomb Tower Goblins Wizard The Log
Arrows Bomb Tower Wizard The Log Inferno Dragon
Bomb Tower Inferno Dragon
Wizard Goblins Arrows Bomb Tower Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Arrows Bomb Tower Wizard The Log Inferno Dragon
Goblins Bomb Tower Goblin Giant The Log
Goblin Giant The Log
Goblin Giant Inferno Dragon
Arrows Wizard Bomb Tower Goblin Giant
Goblins Bomb Tower Goblin Giant
Bomb Tower Goblin Giant Inferno Dragon
Goblins Bomb Tower The Log Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Bomb Tower
Arrows Goblin Giant The Log
Bomb Tower Wizard Goblin Giant
Wizard Bomb Tower
Goblins Bomb Tower Goblin Giant The Log Inferno Dragon
Arrows Bomb Tower Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Goblin Giant The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Goblin Giant
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblins
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Inferno Dragon
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Wizard
Arrows
The Log
Goblin Giant The Log

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