My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon
Giant Snowball
Fisherman Inferno Dragon
Zap
Fisherman Inferno Dragon
Barbarian Barrel
Heal Spirit Bomb Tower Wizard
The Log
Heal Spirit Fisherman
Earthquake
Bomb Tower
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Wizard Fisherman Inferno Dragon
Fireball
Bomb Tower Wizard Fisherman Inferno Dragon
Poison
Bomb Tower Wizard Fisherman
Lightning
Bomb Tower Wizard Fisherman Inferno Dragon
Rocket
Bomb Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Poison Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Fisherman Bomb Tower Poison Inferno Dragon Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Fisherman Bomb Tower

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Wizard Inferno Dragon
Bomb Tower
Wizard
Heal Spirit Golem
Poison
Golem The Log
Golem
Poison Wizard The Log
The Log
Poison Golem Fisherman
Fisherman
The Log
Inferno Dragon
Heal Spirit

Defense Synergies 1 4

Heal Spirit
Bomb Tower
The Log
Wizard
The Log
Poison
The Log
Golem
The Log
Bomb Tower Wizard Poison Fisherman Inferno Dragon
Fisherman
The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Bomb Tower Inferno Dragon The Log Fisherman
Bomb Tower Fisherman Inferno Dragon
Bomb Tower Inferno Dragon Fisherman
Bomb Tower Poison The Log
The Log Bomb Tower
Inferno Dragon Bomb Tower Wizard Poison
Bomb Tower Poison The Log
Inferno Dragon Bomb Tower Fisherman
Fisherman
Poison Bomb Tower Wizard The Log Fisherman
Inferno Dragon Wizard Poison
Bomb Tower Wizard The Log
Bomb Tower Wizard Poison The Log
Inferno Dragon Bomb Tower
Bomb Tower The Log Fisherman Inferno Dragon
Bomb Tower Wizard Poison Fisherman
Bomb Tower Wizard The Log Fisherman
Bomb Tower Wizard Poison The Log Fisherman Inferno Dragon
Bomb Tower Fisherman Inferno Dragon
Wizard Bomb Tower Poison The Log Fisherman
Bomb Tower Fisherman Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Poison Bomb Tower Wizard The Log Fisherman Inferno Dragon
Bomb Tower The Log Fisherman
The Log Fisherman
Fisherman Inferno Dragon
Wizard Poison Bomb Tower
Bomb Tower
Bomb Tower Fisherman Inferno Dragon
Bomb Tower Poison The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bomb Tower
Poison The Log
Bomb Tower Wizard
Wizard Bomb Tower
Bomb Tower Poison The Log Fisherman Inferno Dragon
Poison Bomb Tower Wizard The Log Inferno Dragon
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Fisherman
Poison The Log
Poison The Log
Wizard Poison The Log
Wizard Poison
Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard Fisherman
Poison Fisherman
Poison Wizard The Log Fisherman
Poison Wizard
Poison The Log Fisherman
Poison Fisherman
Poison The Log Fisherman
Wizard Poison The Log
Wizard Poison The Log
Poison
Fisherman
Wizard Poison The Log Fisherman
Wizard Poison The Log
Poison The Log
Wizard Poison
The Log Fisherman
Poison The Log
Poison The Log Wizard
Fisherman Inferno Dragon
Poison The Log Wizard Fisherman
Wizard Poison The Log Fisherman
Poison The Log Fisherman
Poison Wizard
Wizard Poison
Poison Wizard The Log
Poison
Wizard Poison The Log
Poison Wizard
The Log
Poison Wizard
The Log Wizard Poison
Poison
Poison The Log
Poison
Poison The Log
Inferno Dragon
Wizard
Poison Fisherman

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