My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Musketeer Hog Rider Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Musketeer Skeleton Army
The Log
Musketeer Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Hog Rider Skeleton Army Inferno Dragon
Fireball
Musketeer Hog Rider Skeleton Army Inferno Dragon
Poison
Musketeer Skeleton Army
Lightning
Musketeer Inferno Dragon
Rocket
Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Musketeer Hog Rider Freeze Poison Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Musketeer

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Freeze The Log
Musketeer
Hog Rider The Log
Hog Rider
Fireball Musketeer Freeze The Log Poison
Skeleton Army
Freeze
Hog Rider Fireball Poison
Poison
Hog Rider Freeze The Log
The Log
Hog Rider Fireball Musketeer Poison
Inferno Dragon

Defense Synergies 2 8

Fireball
The Log Musketeer Freeze
Musketeer
The Log Fireball Skeleton Army
Hog Rider
Skeleton Army
Musketeer Freeze The Log Inferno Dragon
Freeze
Fireball Skeleton Army
Poison
The Log
The Log
Fireball Musketeer Skeleton Army Poison Inferno Dragon
Inferno Dragon
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Skeleton Army Inferno Dragon Musketeer The Log
Skeleton Army Musketeer Freeze Inferno Dragon
Skeleton Army Inferno Dragon Musketeer
Fireball Skeleton Army Poison The Log
Fireball Skeleton Army Freeze The Log Musketeer
Musketeer Inferno Dragon Fireball Freeze Poison
Fireball Musketeer Poison The Log
Inferno Dragon Musketeer Skeleton Army
Skeleton Army Musketeer
Skeleton Army Poison Fireball Musketeer Freeze The Log
Musketeer Inferno Dragon Fireball Poison
Skeleton Army Fireball Musketeer Freeze The Log
Fireball Skeleton Army Freeze Poison The Log
Skeleton Army Inferno Dragon
Skeleton Army Fireball Freeze The Log Inferno Dragon
Fireball Musketeer Skeleton Army Poison
Fireball Musketeer Skeleton Army The Log
Freeze Poison The Log Fireball Musketeer Inferno Dragon
Musketeer Inferno Dragon
Skeleton Army Fireball Musketeer Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Poison Musketeer The Log Inferno Dragon
Skeleton Army Musketeer The Log
Skeleton Army Fireball Musketeer The Log
Musketeer Skeleton Army Inferno Dragon
Fireball Poison Musketeer Freeze
Skeleton Army Fireball Musketeer
Skeleton Army Inferno Dragon
Freeze Fireball Skeleton Army Poison The Log Inferno Dragon
Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Musketeer
Skeleton Army Fireball Poison The Log
Skeleton Army Fireball
Fireball Musketeer Skeleton Army
Skeleton Army Fireball Musketeer Freeze Poison The Log Inferno Dragon
Poison Fireball Musketeer Freeze The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Musketeer Freeze The Log
Fireball Poison Musketeer The Log
Fireball Poison The Log
Fireball Musketeer Freeze Poison The Log
Fireball Poison The Log
Fireball Poison Musketeer Freeze
Musketeer Poison The Log
Fireball Poison The Log Freeze
Fireball Poison The Log
Fireball Musketeer Poison
Poison Fireball Musketeer The Log
Fireball Poison Musketeer
Poison Fireball Musketeer The Log
Fireball Musketeer Freeze Poison
Fireball Musketeer Poison The Log
Fireball Musketeer Poison The Log
Fireball Musketeer Poison The Log
Fireball Freeze Poison
Fireball Musketeer Poison The Log
Fireball Poison The Log
Fireball Musketeer Poison The Log
Fireball Poison
Musketeer The Log
Fireball Musketeer Poison The Log
Freeze Poison The Log Fireball
Inferno Dragon
Fireball Poison The Log Musketeer
Fireball Musketeer Poison The Log
Fireball Poison Musketeer The Log
Poison Fireball Musketeer
Fireball Musketeer Freeze Poison
Fireball
Poison Fireball Musketeer The Log
Fireball Freeze Poison
Fireball Poison The Log
Fireball Musketeer Skeleton Army Freeze
Fireball Poison Musketeer
Freeze
The Log Fireball
Fireball Poison Musketeer
The Log Fireball Musketeer Poison
Fireball Poison
Musketeer
Fireball Musketeer Freeze Poison The Log
Fireball Musketeer Poison
Poison Fireball Musketeer Freeze The Log
Inferno Dragon
Fireball

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