My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Dark Prince Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Heal Spirit Ice Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Inferno Dragon Night Witch
Giant Snowball
Barbarians Inferno Dragon Night Witch
Zap
Royal Giant Dark Prince Inferno Dragon Night Witch
Barbarian Barrel
Barbarians Heal Spirit Dark Prince Night Witch
The Log
Barbarians Royal Giant Heal Spirit Dark Prince
Earthquake
Barbarians
Arrows
Heal Spirit Night Witch
Royal Delivery
Barbarians Heal Spirit Dark Prince Inferno Dragon Night Witch
Fireball
Barbarians Inferno Dragon Night Witch
Poison
Barbarians Night Witch
Lightning
Ice Golem Dark Prince Inferno Dragon Night Witch
Rocket
Barbarians Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Rocket Dark Prince Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem Dark Prince Inferno Dragon Night Witch Barbarians Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Ice Golem Dark Prince Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Heal Spirit
Royal Giant
Heal Spirit Ice Golem Rocket Dark Prince Night Witch
Heal Spirit
Royal Giant Barbarians Dark Prince Inferno Dragon Night Witch
Ice Golem
Royal Giant
Rocket
Royal Giant
Dark Prince
Royal Giant Heal Spirit
Inferno Dragon
Heal Spirit
Night Witch
Royal Giant Heal Spirit

Defense Synergies 1 2

Barbarians
Royal Giant
Heal Spirit
Ice Golem
Night Witch Inferno Dragon
Rocket
Dark Prince
Night Witch
Inferno Dragon
Ice Golem
Night Witch
Ice Golem Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem
Barbarians Inferno Dragon Dark Prince Night Witch
Barbarians Rocket Dark Prince Inferno Dragon Night Witch
Barbarians Inferno Dragon Night Witch Dark Prince
Barbarians Rocket Dark Prince
Dark Prince Night Witch
Rocket Inferno Dragon Night Witch
Rocket Barbarians Ice Golem
Barbarians Inferno Dragon Night Witch
Barbarians Ice Golem Dark Prince Night Witch
Barbarians Ice Golem Dark Prince Night Witch
Inferno Dragon Night Witch
Barbarians Night Witch Rocket Dark Prince
Rocket Barbarians Dark Prince Night Witch
Barbarians Inferno Dragon
Barbarians Rocket Inferno Dragon
Barbarians Dark Prince Night Witch
Barbarians Dark Prince Night Witch
Barbarians Ice Golem Dark Prince Inferno Dragon
Barbarians Inferno Dragon
Dark Prince Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Ice Golem Dark Prince
Ice Golem Rocket Inferno Dragon
Barbarians Ice Golem Rocket Dark Prince
Rocket Dark Prince Barbarians Ice Golem Night Witch
Barbarians Dark Prince Inferno Dragon Night Witch
Rocket Ice Golem
Rocket Dark Prince Barbarians Ice Golem Night Witch
Barbarians Dark Prince Inferno Dragon
Rocket Barbarians Ice Golem Dark Prince Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Dark Prince
Rocket Barbarians Dark Prince
Barbarians Rocket Dark Prince Ice Golem Night Witch
Barbarians
Barbarians Ice Golem Rocket Dark Prince Inferno Dragon Night Witch
Barbarians Ice Golem Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Rocket
Barbarians Ice Golem Rocket Dark Prince
Rocket Dark Prince
Ice Golem Rocket
Ice Golem
Rocket Night Witch
Rocket Dark Prince
Rocket
Rocket Ice Golem
Rocket
Ice Golem
Rocket
Rocket
Rocket
Rocket Night Witch
Rocket Dark Prince
Rocket
Rocket Night Witch
Rocket
Rocket
Rocket Barbarians
Ice Golem Dark Prince
Inferno Dragon
Rocket
Ice Golem Night Witch
Rocket
Night Witch
Rocket Night Witch
Rocket
Rocket
Barbarians Rocket Dark Prince Night Witch
Rocket
Rocket Dark Prince
Ice Golem
Rocket
Dark Prince
Rocket
Rocket
Rocket Dark Prince
Inferno Dragon
Rocket

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