My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Goblin Giant X-Bow Inferno Dragon Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant X-Bow Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Prince Inferno Dragon Ram Rider
Giant Snowball
Skeletons Goblin Curse Inferno Dragon Ram Rider
Zap
Skeletons Goblin Curse Prince Goblin Giant X-Bow Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Goblin Curse X-Bow
The Log
Skeletons Goblin Curse Prince X-Bow Ram Rider
Earthquake
Skeletons X-Bow
Arrows
Skeletons Goblin Curse
Royal Delivery
Skeletons Prince Inferno Dragon Ram Rider
Fireball
X-Bow Inferno Dragon Ram Rider
Poison
Goblin Curse X-Bow
Lightning
Prince X-Bow Inferno Dragon Ram Rider
Rocket
Prince X-Bow Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Prince Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Inferno Dragon Golden Knight Prince Ram Rider Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Curse Inferno Dragon Golden Knight

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Curse
Prince
Ram Rider
Goblin Giant
X-Bow
Golden Knight
Inferno Dragon
Ram Rider
Prince Golden Knight
Golden Knight
X-Bow Ram Rider

Defense Synergies 1 3

Skeletons
X-Bow Prince Inferno Dragon Ram Rider
Goblin Curse
Prince
Skeletons
Goblin Giant
X-Bow
Skeletons
Inferno Dragon
Skeletons
Ram Rider
Skeletons
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant X-Bow Ram Rider Golden Knight
Inferno Dragon Skeletons Goblin Curse Prince X-Bow Ram Rider
Prince Ram Rider Skeletons Goblin Curse Inferno Dragon
Prince Inferno Dragon Skeletons Goblin Curse Ram Rider
Prince X-Bow
Skeletons X-Bow
Inferno Dragon Ram Rider Goblin Curse X-Bow
Goblin Giant X-Bow Ram Rider Golden Knight
Inferno Dragon Skeletons Goblin Curse Prince X-Bow
Skeletons Prince
Goblin Curse Skeletons Goblin Giant X-Bow Ram Rider
Inferno Dragon Goblin Curse Ram Rider
Prince Skeletons Goblin Curse X-Bow Ram Rider
Goblin Curse Prince X-Bow Golden Knight
Inferno Dragon Goblin Curse Prince X-Bow Ram Rider
Goblin Curse Prince X-Bow Inferno Dragon Ram Rider
Skeletons Prince X-Bow
Prince X-Bow Ram Rider Golden Knight
Goblin Curse Inferno Dragon Ram Rider
Goblin Curse Prince Inferno Dragon Ram Rider
Goblin Curse Prince Goblin Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince X-Bow
Prince X-Bow Inferno Dragon
Skeletons Prince Goblin Giant Ram Rider Golden Knight
Prince Goblin Giant X-Bow Ram Rider
Skeletons Goblin Curse Prince Goblin Giant Inferno Dragon Ram Rider
Skeletons Goblin Curse Goblin Giant Ram Rider
Prince Skeletons Goblin Giant Ram Rider
Goblin Curse Prince Goblin Giant Inferno Dragon
Skeletons Prince X-Bow Inferno Dragon
Skeletons Goblin Curse Goblin Giant Inferno Dragon
Inferno Dragon Prince Golden Knight
Prince Goblin Giant
Prince Skeletons Goblin Curse Goblin Giant Ram Rider Golden Knight
Goblin Curse
Skeletons Prince Goblin Giant X-Bow Inferno Dragon Golden Knight
Goblin Curse Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow Golden Knight
Goblin Curse X-Bow Ram Rider Golden Knight
Goblin Giant X-Bow
Prince
Goblin Curse
Goblin Curse Goblin Giant Ram Rider
X-Bow Goblin Curse Ram Rider
X-Bow Ram Rider Golden Knight
Prince X-Bow
Prince X-Bow Ram Rider Golden Knight
Goblin Curse
Golden Knight
X-Bow
Prince X-Bow
X-Bow Golden Knight
X-Bow
Prince X-Bow
Goblin Curse X-Bow Golden Knight
Prince X-Bow
Prince X-Bow
X-Bow
Goblin Curse
Inferno Dragon
X-Bow Ram Rider Golden Knight
Prince X-Bow Ram Rider Golden Knight
Goblin Curse X-Bow Golden Knight
Goblin Curse X-Bow
X-Bow
Prince
Goblin Curse
Prince X-Bow
Goblin Curse Ram Rider
Prince
Prince
Golden Knight
Prince Goblin Giant X-Bow Golden Knight
Prince Inferno Dragon

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