My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Executioner
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army Executioner Inferno Dragon
Fireball
Hog Rider Wizard Skeleton Army Executioner Inferno Dragon
Poison
Wizard Skeleton Army Executioner
Lightning
Wizard Executioner Inferno Dragon
Rocket
Hog Rider Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Hog Rider Freeze Inferno Dragon Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Hog Rider

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Freeze
Fireball
Arrows Hog Rider Freeze
Hog Rider
Arrows Fireball Freeze Wizard Executioner
Wizard
Hog Rider
Skeleton Army
Freeze
Hog Rider Arrows Fireball
Executioner
Hog Rider
Inferno Dragon

Defense Synergies 0 7

Arrows
Fireball
Fireball
Arrows Freeze
Hog Rider
Wizard
Skeleton Army Freeze
Skeleton Army
Wizard Freeze Executioner Inferno Dragon
Freeze
Fireball Wizard Skeleton Army
Executioner
Skeleton Army
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner
Skeleton Army Inferno Dragon Executioner
Skeleton Army Freeze Executioner Inferno Dragon
Skeleton Army Inferno Dragon
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Freeze Executioner
Inferno Dragon Arrows Fireball Wizard Freeze Executioner
Arrows Fireball
Inferno Dragon Skeleton Army
Skeleton Army
Skeleton Army Executioner Arrows Fireball Wizard Freeze
Arrows Executioner Inferno Dragon Fireball Wizard
Skeleton Army Fireball Wizard Freeze
Fireball Wizard Skeleton Army Executioner Arrows Freeze
Skeleton Army Inferno Dragon
Skeleton Army Fireball Freeze Inferno Dragon
Wizard Arrows Fireball Skeleton Army Executioner
Arrows Fireball Wizard Skeleton Army Executioner
Arrows Wizard Freeze Executioner Fireball Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Arrows Fireball Executioner
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Arrows Wizard Executioner Inferno Dragon
Skeleton Army
Skeleton Army Fireball
Skeleton Army Executioner Inferno Dragon
Arrows Fireball Wizard Executioner Freeze
Skeleton Army Fireball
Skeleton Army Inferno Dragon
Freeze Fireball Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Arrows Fireball
Skeleton Army Fireball Wizard Executioner
Wizard Fireball Skeleton Army Executioner
Skeleton Army Fireball Freeze Executioner Inferno Dragon
Arrows Executioner Fireball Wizard Freeze Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball Executioner
Arrows Fireball
Arrows Fireball Freeze
Fireball Wizard Executioner Arrows
Arrows Fireball Wizard Executioner Freeze
Arrows Wizard Executioner
Arrows Fireball Wizard Freeze Executioner
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard Executioner
Fireball Executioner
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball Wizard Executioner
Arrows Fireball Wizard Executioner
Arrows Fireball Freeze
Arrows Fireball Wizard Executioner
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Freeze Fireball Wizard Executioner
Inferno Dragon
Arrows Fireball Wizard Executioner
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard Executioner
Fireball Wizard Freeze
Fireball
Arrows Fireball Wizard
Arrows Fireball Freeze
Arrows Fireball Wizard
Fireball Skeleton Army Freeze
Fireball Arrows Wizard Executioner
Freeze
Arrows Fireball
Fireball Wizard Executioner
Arrows Fireball Wizard Executioner
Arrows Fireball
Executioner
Fireball Freeze
Fireball Executioner
Fireball Freeze Executioner
Inferno Dragon
Fireball Wizard

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