My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard X-Bow P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Inferno Dragon
Giant Snowball
Minion Horde Hog Rider Inferno Dragon
Zap
Minion Horde X-Bow Inferno Dragon
Barbarian Barrel
Wizard X-Bow
The Log
Hog Rider X-Bow
Earthquake
Hog Rider X-Bow
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Wizard P.E.K.K.A Inferno Dragon
Fireball
Minion Horde Hog Rider Wizard X-Bow Inferno Dragon
Poison
Minion Horde Wizard X-Bow
Lightning
Wizard X-Bow Inferno Dragon
Rocket
Minion Horde Hog Rider Wizard X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Hog Rider Inferno Dragon Minion Horde Wizard X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Hog Rider Inferno Dragon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Hog Rider
Hog Rider
Rage The Log Minion Horde Wizard
Wizard
Hog Rider Rage P.E.K.K.A
Rage
Minion Horde Hog Rider Wizard
X-Bow
The Log
P.E.K.K.A
Wizard The Log
The Log
Hog Rider X-Bow P.E.K.K.A
Inferno Dragon

Defense Synergies 2 4

Minion Horde
The Log
Hog Rider
Wizard
P.E.K.K.A The Log
Rage
X-Bow
The Log
P.E.K.K.A
The Log Wizard
The Log
X-Bow P.E.K.K.A Minion Horde Wizard Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard X-Bow The Log
Minion Horde P.E.K.K.A Inferno Dragon X-Bow The Log
Minion Horde P.E.K.K.A Inferno Dragon
Minion Horde P.E.K.K.A Inferno Dragon
X-Bow P.E.K.K.A The Log
The Log X-Bow
Minion Horde Inferno Dragon Wizard X-Bow
X-Bow P.E.K.K.A The Log
Minion Horde P.E.K.K.A Inferno Dragon X-Bow
Minion Horde
Minion Horde Wizard X-Bow The Log
Minion Horde Inferno Dragon Wizard
Minion Horde P.E.K.K.A Wizard X-Bow The Log
Wizard Minion Horde X-Bow P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Minion Horde X-Bow
Minion Horde X-Bow P.E.K.K.A The Log Inferno Dragon
Minion Horde Wizard X-Bow P.E.K.K.A
Minion Horde Wizard X-Bow The Log
Wizard The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Minion Horde P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

X-Bow P.E.K.K.A
Wizard X-Bow The Log Inferno Dragon
P.E.K.K.A Minion Horde The Log
P.E.K.K.A Minion Horde X-Bow The Log
P.E.K.K.A Minion Horde Inferno Dragon
Wizard Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Inferno Dragon
Minion Horde P.E.K.K.A X-Bow The Log Inferno Dragon
P.E.K.K.A Minion Horde Inferno Dragon
P.E.K.K.A Inferno Dragon Minion Horde
P.E.K.K.A The Log
P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Minion Horde X-Bow P.E.K.K.A The Log Inferno Dragon
Minion Horde Wizard P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde X-Bow The Log
X-Bow The Log
Minion Horde X-Bow The Log
The Log
Wizard Minion Horde The Log
Wizard Minion Horde
Minion Horde Wizard The Log
X-Bow The Log Wizard
The Log Wizard X-Bow
Minion Horde X-Bow
Minion Horde Wizard X-Bow The Log
Wizard
The Log
Minion Horde X-Bow
X-Bow The Log
X-Bow Minion Horde Wizard The Log
Minion Horde Wizard X-Bow The Log
Minion Horde
Wizard X-Bow The Log
Wizard X-Bow The Log
Minion Horde X-Bow The Log
Wizard
X-Bow The Log
Minion Horde X-Bow The Log
The Log Wizard
Minion Horde Inferno Dragon
X-Bow The Log Wizard
Wizard X-Bow The Log
X-Bow The Log
Minion Horde Wizard X-Bow
Minion Horde Wizard
Minion Horde
Minion Horde Wizard X-Bow The Log
Minion Horde
P.E.K.K.A Minion Horde
Wizard The Log
Minion Horde X-Bow
Wizard
The Log
Minion Horde Wizard
The Log Wizard
Minion Horde P.E.K.K.A
Minion Horde The Log
X-Bow The Log
P.E.K.K.A Inferno Dragon
Wizard

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