My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Goblin Giant Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Goblin Giant Fisherman Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon
Giant Snowball
Fisherman Inferno Dragon
Zap
Goblin Giant Fisherman Inferno Dragon
Barbarian Barrel
Executioner Electro Wizard
The Log
Fisherman
Earthquake
Arrows
Royal Delivery
Executioner Fisherman Electro Wizard Inferno Dragon
Fireball
Executioner Fisherman Electro Wizard Inferno Dragon
Poison
Executioner Fisherman Electro Wizard
Lightning
Executioner Fisherman Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Fisherman Electro Wizard Inferno Dragon Executioner Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Giant Snowball Fisherman Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Electro Wizard Giant Snowball Executioner Fisherman
Giant Snowball
Zap Executioner Goblin Giant Electro Wizard
Rocket
Executioner
Zap Giant Snowball
Goblin Giant
Zap Giant Snowball Fisherman Electro Wizard
Fisherman
Zap Goblin Giant
Electro Wizard
Zap Giant Snowball Goblin Giant
Inferno Dragon

Defense Synergies 2 11

Zap
Goblin Giant Electro Wizard Giant Snowball Executioner Fisherman Inferno Dragon
Giant Snowball
Zap Executioner Goblin Giant Fisherman Electro Wizard Inferno Dragon
Rocket
Executioner
Zap Giant Snowball
Goblin Giant
Zap Giant Snowball Electro Wizard
Fisherman
Zap Giant Snowball
Electro Wizard
Zap Giant Snowball Goblin Giant Inferno Dragon
Inferno Dragon
Zap Giant Snowball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner Goblin Giant Electro Wizard
Inferno Dragon Zap Executioner Fisherman Electro Wizard
Rocket Fisherman Giant Snowball Executioner Electro Wizard Inferno Dragon
Inferno Dragon Fisherman Electro Wizard
Rocket
Zap Giant Snowball Executioner Electro Wizard
Giant Snowball Rocket Electro Wizard Inferno Dragon Zap Executioner
Rocket Zap Goblin Giant Electro Wizard
Inferno Dragon Fisherman
Giant Snowball Fisherman Electro Wizard
Executioner Electro Wizard Zap Giant Snowball Goblin Giant Fisherman
Executioner Inferno Dragon Zap Giant Snowball Electro Wizard
Zap Giant Snowball Rocket Electro Wizard
Rocket Executioner Zap Giant Snowball Electro Wizard
Inferno Dragon Electro Wizard
Rocket Zap Giant Snowball Fisherman Electro Wizard Inferno Dragon
Executioner Fisherman Electro Wizard
Zap Giant Snowball Executioner Fisherman Electro Wizard
Zap Giant Snowball Executioner Fisherman Electro Wizard Inferno Dragon
Fisherman Electro Wizard Inferno Dragon
Giant Snowball Executioner Goblin Giant Fisherman Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Fisherman Electro Wizard
Electro Wizard Zap Giant Snowball Rocket Executioner Fisherman Inferno Dragon
Zap Rocket Goblin Giant Fisherman Electro Wizard
Rocket Zap Goblin Giant Fisherman Electro Wizard
Executioner Goblin Giant Fisherman Inferno Dragon
Rocket Executioner Zap Giant Snowball Goblin Giant Electro Wizard
Rocket Goblin Giant Electro Wizard
Goblin Giant Fisherman Inferno Dragon
Zap Rocket Electro Wizard Giant Snowball Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon
Rocket Zap Giant Snowball Goblin Giant Electro Wizard
Rocket Executioner Goblin Giant
Executioner
Electro Wizard Zap Rocket Executioner Goblin Giant Fisherman Inferno Dragon
Executioner Zap Giant Snowball Electro Wizard Inferno Dragon
Zap Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Giant Snowball Executioner Fisherman Electro Wizard
Rocket Goblin Giant
Rocket
Rocket Executioner Zap Giant Snowball
Executioner Zap Giant Snowball Rocket Goblin Giant
Executioner
Zap Giant Snowball Executioner
Zap Giant Snowball Fisherman
Rocket Giant Snowball Fisherman Electro Wizard
Rocket Zap Fisherman Electro Wizard
Zap Giant Snowball Rocket Executioner
Rocket Giant Snowball Executioner Fisherman
Rocket Fisherman
Zap Giant Snowball Fisherman
Rocket Zap Giant Snowball Executioner
Rocket Executioner
Giant Snowball Rocket
Rocket Fisherman
Rocket Zap Giant Snowball Executioner Fisherman Electro Wizard
Rocket Zap Giant Snowball
Rocket
Rocket Giant Snowball
Rocket Fisherman
Rocket Zap Giant Snowball
Zap Giant Snowball Executioner
Fisherman Inferno Dragon
Zap Giant Snowball Executioner Fisherman Electro Wizard
Zap Giant Snowball Fisherman
Rocket Zap Fisherman
Zap Giant Snowball Executioner Electro Wizard
Zap Rocket Electro Wizard Giant Snowball
Giant Snowball
Zap Giant Snowball Rocket
Zap Rocket Giant Snowball Electro Wizard
Rocket Giant Snowball
Zap Electro Wizard Rocket
Rocket Zap Giant Snowball Executioner Electro Wizard
Rocket Executioner Electro Wizard
Zap Giant Snowball Executioner
Rocket Zap Giant Snowball
Executioner
Zap Giant Snowball Rocket Electro Wizard
Zap Giant Snowball Rocket Executioner Electro Wizard
Zap Giant Snowball Rocket Executioner Goblin Giant Electro Wizard
Inferno Dragon
Rocket

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