My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight X-Bow Electro Giant Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang X-Bow Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse
Giant Snowball
Goblin Gang Goblin Curse
Zap
Goblin Gang Goblin Curse X-Bow
Barbarian Barrel
Knight Goblin Gang Goblin Curse X-Bow Electro Wizard
The Log
Goblin Gang Goblin Curse X-Bow
Earthquake
Goblin Gang X-Bow
Arrows
Goblin Gang Goblin Curse
Royal Delivery
Knight Goblin Gang Electro Wizard
Fireball
Goblin Gang X-Bow Electro Wizard
Poison
Goblin Gang Goblin Curse X-Bow Electro Wizard
Lightning
Knight X-Bow Electro Wizard Archer Queen
Rocket
X-Bow Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Knight Goblin Gang Fireball Electro Wizard Archer Queen X-Bow Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Knight Goblin Gang Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang X-Bow Fireball Electro Wizard Archer Queen
Goblin Gang
Knight X-Bow
Fireball
X-Bow Knight Goblin Curse Electro Wizard Archer Queen
Goblin Curse
Fireball
X-Bow
Knight Fireball Goblin Gang
Electro Giant
Archer Queen
Electro Wizard
Knight Fireball
Archer Queen
Knight Fireball Electro Giant

Defense Synergies 5 6

Knight
Goblin Gang X-Bow Electro Wizard Archer Queen Fireball
Goblin Gang
Knight X-Bow Electro Wizard Archer Queen
Fireball
X-Bow Knight Electro Wizard
Goblin Curse
X-Bow
Knight Fireball Goblin Gang Electro Wizard
Electro Giant
Electro Wizard
Knight Goblin Gang Fireball X-Bow
Archer Queen
Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball X-Bow Electro Wizard
Knight Goblin Gang Goblin Curse X-Bow Electro Wizard
Goblin Gang Knight Goblin Curse Electro Wizard
Knight Goblin Gang Goblin Curse Electro Wizard
Fireball X-Bow
Goblin Gang Fireball X-Bow Electro Wizard
Electro Wizard Goblin Gang Fireball Goblin Curse X-Bow
Fireball X-Bow Electro Giant Electro Wizard
Goblin Gang Goblin Curse X-Bow Archer Queen
Knight Goblin Gang Electro Wizard
Goblin Gang Goblin Curse Electro Wizard Knight Fireball X-Bow Electro Giant
Goblin Gang Fireball Goblin Curse Electro Wizard
Knight Goblin Gang Fireball Goblin Curse X-Bow Electro Wizard
Fireball Goblin Gang Goblin Curse X-Bow Electro Wizard
Knight Goblin Gang Goblin Curse X-Bow Electro Wizard
Goblin Gang Fireball Goblin Curse X-Bow Electro Giant Electro Wizard
Knight Goblin Gang Fireball X-Bow Electro Wizard
Fireball Knight Goblin Gang X-Bow Electro Wizard
Knight Fireball Goblin Curse Electro Wizard
Goblin Curse Electro Wizard
Goblin Gang Knight Fireball Goblin Curse Electro Giant Electro Wizard
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball X-Bow Electro Giant Electro Wizard
Fireball Electro Wizard Knight Goblin Gang X-Bow
Goblin Gang Knight Electro Wizard
Goblin Gang Knight Fireball X-Bow Electro Wizard
Knight Goblin Gang Goblin Curse
Fireball Electro Giant Goblin Gang Goblin Curse Electro Wizard
Goblin Gang Knight Fireball Electro Wizard
Knight Goblin Curse
Electro Wizard Knight Fireball X-Bow
Goblin Gang Goblin Curse
Knight
Fireball Electro Giant Electro Wizard Archer Queen
Knight Goblin Gang Fireball Goblin Curse
Fireball Goblin Curse Electro Giant
Goblin Gang Electro Giant Electro Wizard Knight Fireball X-Bow Archer Queen
Fireball Goblin Curse Electro Giant Electro Wizard Archer Queen
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow
Fireball Goblin Curse X-Bow Electro Wizard
Fireball X-Bow
Knight Fireball
Fireball Goblin Curse
Fireball Electro Giant Goblin Curse
Fireball X-Bow Goblin Curse
Fireball X-Bow
Goblin Gang Fireball X-Bow Electro Wizard
Knight Fireball X-Bow Electro Wizard
Fireball Goblin Curse Archer Queen
Knight Fireball
Fireball X-Bow
Fireball X-Bow
X-Bow Fireball
Fireball X-Bow
Fireball
Fireball X-Bow Electro Wizard
Fireball Goblin Curse X-Bow Electro Giant
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Goblin Curse Electro Giant Fireball
Fireball X-Bow Electro Wizard
Fireball X-Bow
Fireball Goblin Curse X-Bow
Fireball Goblin Curse X-Bow Electro Giant Electro Wizard
Electro Wizard Fireball Electro Giant
Fireball
Fireball X-Bow
Fireball Electro Wizard
Fireball Goblin Curse
Electro Wizard Goblin Gang Fireball X-Bow
Fireball Goblin Curse Electro Wizard Archer Queen
Fireball
Fireball Knight Goblin Gang Electro Wizard
Fireball
Fireball Electro Giant Archer Queen
Archer Queen
Electro Giant Goblin Gang Fireball Electro Wizard Archer Queen
Fireball Electro Wizard Archer Queen
Fireball X-Bow Electro Giant Electro Wizard Archer Queen
Fireball

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