My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Cannon
Zap
Archers Cannon
Barbarian Barrel
Archers Knight Cannon Elite Barbarians Wizard
The Log
Archers Cannon Elite Barbarians Mini P.E.K.K.A
Earthquake
Archers Cannon
Arrows
Archers
Royal Delivery
Archers Knight Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Archers Cannon Elite Barbarians Wizard
Poison
Archers Cannon Wizard
Lightning
Knight Cannon Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Cannon Fireball Mini P.E.K.K.A Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Cannon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Elite Barbarians Mini P.E.K.K.A
Arrows
Elite Barbarians Fireball Archers Knight Mini P.E.K.K.A
Knight
Archers Arrows Elite Barbarians Fireball Wizard
Cannon
Elite Barbarians
Arrows Archers Knight Fireball Wizard
Fireball
Arrows Knight Elite Barbarians
Mini P.E.K.K.A
Archers Arrows Wizard
Wizard
Knight Elite Barbarians Mini P.E.K.K.A

Defense Synergies 2 16

Archers
Knight Cannon Mini P.E.K.K.A
Arrows
Knight Cannon Fireball Mini P.E.K.K.A
Knight
Archers Cannon Arrows Fireball Mini P.E.K.K.A Wizard
Cannon
Knight Archers Arrows Fireball Mini P.E.K.K.A Wizard
Elite Barbarians
Mini P.E.K.K.A Wizard
Fireball
Arrows Knight Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Knight Cannon Elite Barbarians Fireball Wizard
Wizard
Knight Cannon Elite Barbarians Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Wizard
Elite Barbarians Mini P.E.K.K.A Knight Cannon
Cannon Mini P.E.K.K.A Archers Knight Elite Barbarians
Cannon Elite Barbarians Mini P.E.K.K.A Knight
Arrows Elite Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Archers Cannon
Archers Arrows Cannon Fireball Wizard
Arrows Cannon Fireball
Cannon Mini P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Archers Cannon Mini P.E.K.K.A
Archers Arrows Knight Cannon Fireball Wizard
Arrows Archers Fireball Wizard
Cannon Mini P.E.K.K.A Knight Elite Barbarians Fireball Wizard
Fireball Wizard Arrows Cannon Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Knight Cannon
Cannon Elite Barbarians Fireball Mini P.E.K.K.A
Wizard Arrows Knight Cannon Elite Barbarians Fireball Mini P.E.K.K.A
Arrows Cannon Fireball Archers Knight Elite Barbarians Wizard
Arrows Wizard Archers Knight Cannon Fireball
Mini P.E.K.K.A Cannon Elite Barbarians
Wizard Archers Arrows Knight Cannon Elite Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Elite Barbarians Fireball
Fireball Archers Arrows Knight Elite Barbarians Mini P.E.K.K.A Wizard
Knight Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Knight Elite Barbarians Fireball
Knight Cannon Elite Barbarians Mini P.E.K.K.A
Arrows Fireball Wizard Archers
Mini P.E.K.K.A Archers Knight Elite Barbarians Fireball
Mini P.E.K.K.A Knight Elite Barbarians
Knight Elite Barbarians Fireball Mini P.E.K.K.A
Cannon
Knight Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Knight Cannon Fireball Wizard
Wizard Archers Cannon Fireball
Elite Barbarians Archers Knight Fireball Mini P.E.K.K.A
Arrows Archers Cannon Elite Barbarians Fireball Mini P.E.K.K.A Wizard
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard
Archers Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Arrows Knight Fireball Wizard
Fireball Archers Arrows Wizard
Knight Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Elite Barbarians Archers Arrows Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Archers Fireball
Fireball Archers Arrows Wizard
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball
Fireball
Fireball
Fireball Wizard

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