My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Barbarian Hut Baby Dragon Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Barbarian Barrel Baby Dragon Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Baby Dragon Lumberjack
Zap
Archers
Barbarian Barrel
Archers Knight Barbarian Hut Lumberjack
The Log
Archers Hog Rider Barbarian Hut Lumberjack
Earthquake
Archers Hog Rider Barbarian Hut
Arrows
Archers
Royal Delivery
Archers Knight Hog Rider Baby Dragon Lumberjack
Fireball
Archers Hog Rider Barbarian Hut Baby Dragon Lumberjack
Poison
Archers Barbarian Hut
Lightning
Knight Barbarian Hut Baby Dragon Lumberjack
Rocket
Hog Rider Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Knight Hog Rider Baby Dragon Lumberjack Barbarian Hut Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Archers Knight Hog Rider

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Barbarian Hut Barbarian Barrel Baby Dragon Lumberjack
Knight
Archers Hog Rider Baby Dragon Barbarian Hut Barbarian Barrel Lumberjack
Hog Rider
Knight Archers Barbarian Hut Barbarian Barrel Baby Dragon Lumberjack
Barbarian Hut
Archers Knight Hog Rider Barbarian Barrel Baby Dragon
Barbarian Barrel
Archers Knight Hog Rider Barbarian Hut Baby Dragon Electro Giant Lumberjack
Baby Dragon
Knight Archers Hog Rider Barbarian Hut Barbarian Barrel Electro Giant Lumberjack
Electro Giant
Barbarian Barrel Baby Dragon Lumberjack
Lumberjack
Archers Knight Hog Rider Barbarian Barrel Baby Dragon Electro Giant

Defense Synergies 2 13

Archers
Knight Barbarian Barrel Barbarian Hut Baby Dragon Lumberjack
Knight
Archers Barbarian Hut Barbarian Barrel Baby Dragon Lumberjack
Hog Rider
Barbarian Hut
Archers Knight Barbarian Barrel Baby Dragon
Barbarian Barrel
Archers Knight Barbarian Hut Baby Dragon Electro Giant Lumberjack
Baby Dragon
Archers Knight Barbarian Hut Barbarian Barrel Lumberjack
Electro Giant
Barbarian Barrel
Lumberjack
Archers Knight Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Barbarian Barrel Baby Dragon
Barbarian Hut Lumberjack Knight
Barbarian Hut Lumberjack Archers Knight
Barbarian Hut Lumberjack Knight
Barbarian Barrel Lumberjack
Barbarian Barrel Archers Baby Dragon Lumberjack
Archers Barbarian Hut Baby Dragon
Barbarian Hut Barbarian Barrel Baby Dragon Electro Giant
Barbarian Hut Lumberjack
Knight Archers Barbarian Barrel Lumberjack
Archers Knight Barbarian Barrel Baby Dragon Electro Giant Lumberjack
Archers Barbarian Hut Baby Dragon
Barbarian Hut Lumberjack Knight
Barbarian Hut Barbarian Barrel Baby Dragon Lumberjack
Barbarian Hut Knight Lumberjack
Barbarian Hut Electro Giant Lumberjack
Barbarian Hut Knight Lumberjack
Archers Knight Barbarian Hut Barbarian Barrel Baby Dragon Lumberjack
Barbarian Barrel Baby Dragon Archers Knight Barbarian Hut Lumberjack
Barbarian Hut Lumberjack
Archers Knight Barbarian Barrel Baby Dragon Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Lumberjack Archers Barbarian Barrel Electro Giant
Archers Knight Barbarian Barrel Baby Dragon Lumberjack
Lumberjack Knight Barbarian Hut
Lumberjack Knight Barbarian Hut Barbarian Barrel
Barbarian Hut Knight Lumberjack
Electro Giant Archers Baby Dragon
Archers Knight Barbarian Hut Lumberjack
Knight Barbarian Hut Lumberjack
Knight Barbarian Hut Barbarian Barrel Baby Dragon
Barbarian Hut
Knight Lumberjack
Electro Giant
Knight Barbarian Hut Lumberjack
Archers Barbarian Hut Baby Dragon Electro Giant
Electro Giant Archers Knight Barbarian Hut Barbarian Barrel Baby Dragon Lumberjack
Archers Barbarian Hut Barbarian Barrel Baby Dragon Electro Giant
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Hut Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Hut Barbarian Barrel Baby Dragon
Knight Barbarian Hut Barbarian Barrel
Barbarian Barrel Baby Dragon
Electro Giant Baby Dragon
Archers Baby Dragon
Barbarian Hut Barbarian Barrel Baby Dragon
Lumberjack
Knight Barbarian Barrel
Archers Baby Dragon
Knight Barbarian Hut Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Hut Barbarian Barrel Baby Dragon
Barbarian Hut Barbarian Barrel Baby Dragon
Barbarian Hut Barbarian Barrel Baby Dragon
Barbarian Barrel
Archers Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Electro Giant
Baby Dragon
Barbarian Hut Barbarian Barrel Baby Dragon
Electro Giant Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Archers Baby Dragon Electro Giant
Electro Giant
Archers Barbarian Hut Barbarian Barrel
Archers Baby Dragon
Barbarian Barrel
Knight Baby Dragon Lumberjack
Baby Dragon
Electro Giant
Electro Giant Baby Dragon
Barbarian Barrel Baby Dragon Electro Giant

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