My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Inferno Dragon
Zap
Archers Inferno Tower Inferno Dragon
Barbarian Barrel
Archers Knight Inferno Tower Electro Wizard
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Archers Inferno Tower Electro Wizard Inferno Dragon
Poison
Archers Inferno Tower Electro Wizard
Lightning
Knight Mini P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Knight Mini P.E.K.K.A Electro Wizard Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Electro Wizard Archers Knight Mini P.E.K.K.A
Archers
Knight Zap Mini P.E.K.K.A Inferno Dragon
Knight
Archers Zap Electro Wizard
Mini P.E.K.K.A
Zap Archers Mirror Electro Wizard
Inferno Tower
Mirror
Zap Mini P.E.K.K.A
Electro Wizard
Zap Knight Mini P.E.K.K.A
Inferno Dragon
Archers

Defense Synergies 8 13

Zap
Mini P.E.K.K.A Mirror Electro Wizard Archers Knight Inferno Tower Inferno Dragon
Archers
Knight Zap Mini P.E.K.K.A Inferno Tower Electro Wizard
Knight
Archers Inferno Tower Electro Wizard Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Archers Knight Mirror
Inferno Tower
Knight Electro Wizard Zap Archers Mirror
Mirror
Zap Mini P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon
Electro Wizard
Zap Knight Mini P.E.K.K.A Inferno Tower Archers Mirror Inferno Dragon
Inferno Dragon
Zap Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Inferno Dragon Zap Knight Electro Wizard
Mini P.E.K.K.A Inferno Tower Archers Knight Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon Knight Electro Wizard
Mini P.E.K.K.A
Zap Archers Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Zap Archers
Zap Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Knight Archers Mini P.E.K.K.A Inferno Tower Electro Wizard
Archers Electro Wizard Zap Knight
Inferno Tower Inferno Dragon Zap Archers Electro Wizard
Mini P.E.K.K.A Inferno Tower Zap Knight Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower Inferno Dragon Knight Electro Wizard
Inferno Tower Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon
Knight Mini P.E.K.K.A Inferno Tower Electro Wizard
Zap Archers Knight Electro Wizard
Zap Archers Knight Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon
Archers Knight Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Inferno Tower Electro Wizard
Electro Wizard Zap Archers Knight Mini P.E.K.K.A Inferno Dragon
Zap Knight Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Zap Knight Inferno Tower Electro Wizard
Inferno Tower Knight Mini P.E.K.K.A Inferno Dragon
Zap Archers Electro Wizard
Mini P.E.K.K.A Archers Knight Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Knight Inferno Dragon
Zap Electro Wizard Knight Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Inferno Tower
Zap Electro Wizard
Mini P.E.K.K.A Knight Inferno Tower
Archers
Inferno Tower Electro Wizard Zap Archers Knight Mini P.E.K.K.A Inferno Dragon
Zap Archers Mini P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Zap
Zap
Archers
Zap
Zap
Mini P.E.K.K.A Electro Wizard
Zap Knight Electro Wizard
Zap Archers
Knight
Zap
Zap
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap
Inferno Dragon
Zap Electro Wizard
Zap
Zap
Zap Archers Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap
Zap Electro Wizard
Zap Electro Wizard Archers
Zap Archers Electro Wizard
Knight Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: