My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Electro Wizard
The Log
Archers Goblin Gang Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Mini P.E.K.K.A Electro Wizard
Fireball
Archers Goblin Gang Electro Wizard
Poison
Archers Goblin Gang Electro Wizard
Lightning
Knight Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Goblin Gang Mini P.E.K.K.A Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mini P.E.K.K.A Mega Knight
Arrows
Archers Knight Mini P.E.K.K.A Mega Knight
Knight
Archers Goblin Gang Arrows The Log Electro Wizard
Goblin Gang
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Goblin Gang The Log Electro Wizard Mega Knight
The Log
Knight Mini P.E.K.K.A Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Archers Arrows Mini P.E.K.K.A The Log Electro Wizard

Defense Synergies 6 15

Archers
Knight Goblin Gang Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Arrows
Mega Knight Knight Mini P.E.K.K.A
Knight
Archers Goblin Gang Electro Wizard Arrows Mini P.E.K.K.A The Log
Goblin Gang
Knight Archers Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Archers Arrows Knight Goblin Gang
The Log
Mini P.E.K.K.A Archers Knight Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Archers Goblin Gang The Log Mega Knight
Mega Knight
Arrows Archers The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Mini P.E.K.K.A Knight Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Archers Knight Electro Wizard
Mini P.E.K.K.A Knight Goblin Gang Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows Goblin Gang The Log Archers Electro Wizard Mega Knight
Electro Wizard Archers Arrows Goblin Gang
Arrows The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Archers Mini P.E.K.K.A Electro Wizard Mega Knight
Archers Goblin Gang Electro Wizard Arrows Knight The Log Mega Knight
Arrows Archers Goblin Gang Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Goblin Gang The Log Electro Wizard
Mega Knight Arrows Goblin Gang Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Arrows Knight Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight Archers Knight Goblin Gang The Log Electro Wizard
Arrows The Log Archers Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Goblin Gang Mega Knight Archers Arrows Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Mega Knight Archers Electro Wizard
Electro Wizard Archers Arrows Knight Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Goblin Gang Mega Knight Knight Mini P.E.K.K.A The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight Knight The Log Electro Wizard
Knight Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Archers Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Archers Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Electro Wizard Mega Knight Knight Mini P.E.K.K.A The Log
Goblin Gang
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Arrows The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Goblin Gang
Archers Mega Knight
Goblin Gang Electro Wizard Archers Knight Mini P.E.K.K.A The Log
Arrows Mega Knight Archers Mini P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Knight The Log
Arrows The Log Mega Knight
Arrows
Archers Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows Knight The Log Electro Wizard
Archers Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Archers Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Archers Goblin Gang
Archers Arrows Electro Wizard
Arrows The Log
Knight Goblin Gang Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows The Log
Arrows
Mega Knight
Goblin Gang The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight
Mega Knight

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