My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Dark Prince Balloon
Giant Snowball
Minions Goblin Gang Hog Rider Balloon
Zap
Minions Goblin Gang Dark Prince Balloon
Barbarian Barrel
Knight Goblin Gang Dark Prince
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince Balloon
Fireball
Minions Goblin Gang Hog Rider Balloon
Poison
Minions Goblin Gang Balloon
Lightning
Knight Mini P.E.K.K.A Dark Prince Balloon
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Knight Mini P.E.K.K.A Dark Prince
Knight
Minions Goblin Gang Hog Rider Balloon Arrows
Minions
Knight Hog Rider Mini P.E.K.K.A Dark Prince Balloon
Goblin Gang
Knight Hog Rider Mini P.E.K.K.A Dark Prince Balloon
Mini P.E.K.K.A
Arrows Minions Goblin Gang Hog Rider Dark Prince
Hog Rider
Arrows Knight Minions Goblin Gang Mini P.E.K.K.A Dark Prince Balloon
Dark Prince
Arrows Minions Goblin Gang Mini P.E.K.K.A Hog Rider Balloon
Balloon
Arrows Knight Minions Goblin Gang Hog Rider Dark Prince

Defense Synergies 2 7

Arrows
Knight Mini P.E.K.K.A Dark Prince
Knight
Minions Goblin Gang Arrows Mini P.E.K.K.A
Minions
Knight Dark Prince
Goblin Gang
Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Arrows Knight Goblin Gang
Hog Rider
Dark Prince
Arrows Minions Goblin Gang
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Mini P.E.K.K.A Knight Minions Goblin Gang Dark Prince
Goblin Gang Mini P.E.K.K.A Knight Minions Dark Prince
Mini P.E.K.K.A Knight Minions Goblin Gang Dark Prince
Arrows Mini P.E.K.K.A Dark Prince
Arrows Goblin Gang Minions Dark Prince
Minions Arrows Goblin Gang
Arrows
Mini P.E.K.K.A Minions Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A Dark Prince
Minions Goblin Gang Arrows Knight Dark Prince
Arrows Minions Goblin Gang
Mini P.E.K.K.A Knight Minions Goblin Gang Dark Prince
Arrows Minions Goblin Gang Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A
Arrows Knight Minions Goblin Gang Mini P.E.K.K.A Dark Prince
Arrows Knight Minions Goblin Gang Dark Prince
Arrows Knight Minions Dark Prince
Mini P.E.K.K.A
Goblin Gang Dark Prince Arrows Knight Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Dark Prince
Arrows Knight Goblin Gang Mini P.E.K.K.A
Goblin Gang Knight Minions Mini P.E.K.K.A Dark Prince
Goblin Gang Mini P.E.K.K.A Dark Prince Knight
Knight Goblin Gang Mini P.E.K.K.A Dark Prince
Arrows Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Dark Prince Knight Minions
Mini P.E.K.K.A Knight Dark Prince
Knight Minions Mini P.E.K.K.A Dark Prince
Goblin Gang
Knight Minions Mini P.E.K.K.A Dark Prince
Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Knight Goblin Gang
Goblin Gang Knight Minions Mini P.E.K.K.A Dark Prince
Arrows Minions Mini P.E.K.K.A Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Dark Prince
Arrows Dark Prince
Arrows Minions
Arrows
Arrows
Arrows
Minions Goblin Gang Mini P.E.K.K.A
Arrows Knight Dark Prince
Arrows
Knight
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince
Arrows
Minions
Arrows
Arrows
Arrows Dark Prince
Arrows
Arrows
Arrows
Arrows
Minions
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Minions Goblin Gang Dark Prince
Arrows
Arrows
Knight Goblin Gang Mini P.E.K.K.A Dark Prince
Arrows
Arrows
Dark Prince
Minions Goblin Gang
Dark Prince

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