My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Baby Dragon Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Prince
Giant Snowball
Hog Rider Baby Dragon
Zap
Royal Giant Prince
Barbarian Barrel
Knight Tesla Electro Wizard
The Log
Royal Giant Hog Rider Prince
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Baby Dragon Prince Electro Wizard
Fireball
Tesla Hog Rider Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Knight Tesla Baby Dragon Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tesla Hog Rider Baby Dragon Electro Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Tesla Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Electro Wizard Knight Royal Giant Baby Dragon
Knight
Hog Rider Baby Dragon Zap Prince Electro Wizard
Tesla
Royal Giant
Zap Hog Rider Baby Dragon Electro Wizard
Hog Rider
Zap Knight Royal Giant Baby Dragon Prince Electro Wizard
Baby Dragon
Knight Zap Royal Giant Hog Rider Prince Electro Wizard
Prince
Zap Knight Hog Rider Baby Dragon Electro Wizard
Electro Wizard
Zap Knight Royal Giant Hog Rider Baby Dragon Prince

Defense Synergies 3 10

Zap
Electro Wizard Knight Tesla Baby Dragon Prince
Knight
Tesla Electro Wizard Zap Baby Dragon
Tesla
Knight Zap Baby Dragon Prince Electro Wizard
Royal Giant
Hog Rider
Baby Dragon
Zap Knight Tesla Prince
Prince
Zap Tesla Baby Dragon Electro Wizard
Electro Wizard
Zap Knight Tesla Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Baby Dragon Electro Wizard
Zap Knight Tesla Prince Electro Wizard
Tesla Prince Knight Electro Wizard
Tesla Prince Knight Electro Wizard
Prince
Zap Tesla Baby Dragon Electro Wizard
Tesla Electro Wizard Zap Baby Dragon
Zap Tesla Baby Dragon Electro Wizard
Tesla Prince
Knight Tesla Prince Electro Wizard
Electro Wizard Zap Knight Tesla Baby Dragon
Tesla Zap Baby Dragon Electro Wizard
Tesla Prince Zap Knight Electro Wizard
Zap Tesla Baby Dragon Prince Electro Wizard
Knight Tesla Prince Electro Wizard
Zap Tesla Prince Electro Wizard
Tesla Knight Prince Electro Wizard
Tesla Zap Knight Baby Dragon Prince Electro Wizard
Zap Baby Dragon Knight Tesla Electro Wizard
Tesla Prince Electro Wizard
Knight Tesla Baby Dragon Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Prince Electro Wizard
Electro Wizard Zap Knight Tesla Baby Dragon Prince
Zap Knight Prince Electro Wizard
Prince Zap Knight Tesla Electro Wizard
Knight Tesla Prince
Zap Tesla Baby Dragon Electro Wizard
Prince Knight Tesla Electro Wizard
Knight Tesla Prince
Zap Electro Wizard Knight Baby Dragon Prince
Tesla
Knight Tesla Prince
Zap Prince Electro Wizard
Prince Knight Tesla
Tesla Baby Dragon
Tesla Electro Wizard Zap Knight Baby Dragon Prince
Zap Tesla Baby Dragon Electro Wizard
Zap Electro Wizard
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Knight Prince
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Prince Electro Wizard
Zap Knight Prince Electro Wizard
Zap Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon Prince
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon Prince Electro Wizard
Zap Baby Dragon
Baby Dragon Prince
Prince
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Baby Dragon Prince
Zap Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Prince
Zap Electro Wizard Prince
Zap Baby Dragon Electro Wizard
Knight Baby Dragon Prince Electro Wizard
Zap Baby Dragon
Zap
Prince
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Prince Electro Wizard
Prince

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