My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Goblin Barrel Baby Dragon Ram Rider
Zap
Goblin Barrel Ram Rider
Barbarian Barrel
Knight Valkyrie Goblin Barrel Electro Wizard
The Log
Goblin Barrel Ram Rider
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Valkyrie Goblin Barrel Baby Dragon Electro Wizard Ram Rider
Fireball
Goblin Barrel Baby Dragon Electro Wizard Ram Rider
Poison
Electro Wizard
Lightning
Knight Valkyrie Baby Dragon Electro Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Valkyrie Baby Dragon Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Barrel Valkyrie

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Ram Rider Knight Valkyrie Baby Dragon Mega Knight
Knight
Goblin Barrel Baby Dragon Zap Electro Wizard Ram Rider
Valkyrie
Goblin Barrel Zap Baby Dragon Electro Wizard Ram Rider
Goblin Barrel
Knight Valkyrie Baby Dragon Ram Rider Mega Knight
Baby Dragon
Knight Zap Valkyrie Goblin Barrel Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Knight Valkyrie Baby Dragon Ram Rider Mega Knight
Ram Rider
Zap Knight Valkyrie Goblin Barrel Baby Dragon Electro Wizard Mega Knight
Mega Knight
Zap Goblin Barrel Baby Dragon Electro Wizard Ram Rider

Defense Synergies 3 10

Zap
Electro Wizard Mega Knight Knight Valkyrie Baby Dragon Ram Rider
Knight
Electro Wizard Zap Baby Dragon
Valkyrie
Zap Baby Dragon Electro Wizard
Goblin Barrel
Baby Dragon
Zap Knight Valkyrie Mega Knight
Electro Wizard
Zap Knight Valkyrie Ram Rider Mega Knight
Ram Rider
Zap Electro Wizard
Mega Knight
Zap Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Baby Dragon Electro Wizard Ram Rider
Zap Knight Valkyrie Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Knight Valkyrie Electro Wizard
Knight Valkyrie Electro Wizard Ram Rider Mega Knight
Valkyrie Mega Knight
Zap Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard Ram Rider Zap Baby Dragon
Zap Valkyrie Baby Dragon Electro Wizard Ram Rider Mega Knight
Knight Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Zap Knight Baby Dragon Ram Rider Mega Knight
Zap Baby Dragon Electro Wizard Ram Rider
Mega Knight Zap Knight Valkyrie Electro Wizard Ram Rider
Valkyrie Mega Knight Zap Baby Dragon Electro Wizard
Knight Electro Wizard Ram Rider Mega Knight
Zap Electro Wizard Ram Rider Mega Knight
Mega Knight Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Zap Knight Baby Dragon Electro Wizard Ram Rider
Zap Valkyrie Baby Dragon Knight Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Valkyrie Mega Knight Knight Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Zap Electro Wizard
Electro Wizard Zap Knight Valkyrie Baby Dragon Mega Knight
Mega Knight Zap Knight Valkyrie Electro Wizard Ram Rider
Valkyrie Mega Knight Zap Knight Electro Wizard Ram Rider
Knight Valkyrie Ram Rider Mega Knight
Zap Baby Dragon Electro Wizard Ram Rider
Knight Valkyrie Electro Wizard Ram Rider
Mega Knight Knight Valkyrie
Zap Electro Wizard Mega Knight Knight Valkyrie Baby Dragon
Mega Knight Knight Valkyrie
Mega Knight Zap Valkyrie Electro Wizard
Mega Knight Knight Valkyrie Ram Rider
Valkyrie Baby Dragon Mega Knight
Electro Wizard Zap Knight Valkyrie Baby Dragon
Valkyrie Mega Knight Zap Baby Dragon Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Zap Baby Dragon Electro Wizard Ram Rider
Baby Dragon
Knight Valkyrie
Zap Valkyrie Baby Dragon Mega Knight
Zap Baby Dragon Ram Rider
Baby Dragon
Zap Baby Dragon Ram Rider
Zap Ram Rider
Electro Wizard
Zap Knight Valkyrie Electro Wizard Ram Rider
Zap Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon Mega Knight
Zap Baby Dragon Electro Wizard Mega Knight
Zap Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Valkyrie Baby Dragon Mega Knight
Zap Baby Dragon Electro Wizard Ram Rider
Zap Baby Dragon Ram Rider Mega Knight
Zap Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard
Zap Baby Dragon Electro Wizard Ram Rider
Knight Valkyrie Baby Dragon Electro Wizard Mega Knight
Zap Baby Dragon
Zap
Mega Knight
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard Mega Knight
Mega Knight

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