My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Balloon
Zap
Cannon Balloon
Barbarian Barrel
Knight Cannon Royal Ghost Electro Wizard
The Log
Cannon Mini P.E.K.K.A
Earthquake
Cannon
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Balloon Royal Ghost Electro Wizard
Fireball
Cannon Balloon Electro Wizard
Poison
Cannon Balloon Electro Wizard
Lightning
Knight Cannon Mini P.E.K.K.A Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Royal Ghost Mini P.E.K.K.A Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Mini P.E.K.K.A Mega Knight
Knight
Balloon Arrows Electro Wizard
Cannon
Mini P.E.K.K.A
Arrows Electro Wizard Mega Knight
Balloon
Arrows Knight Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Balloon Electro Wizard Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Balloon Royal Ghost Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Balloon Royal Ghost Electro Wizard

Defense Synergies 4 11

Arrows
Mega Knight Knight Cannon Mini P.E.K.K.A
Knight
Cannon Electro Wizard Arrows Mini P.E.K.K.A
Cannon
Knight Arrows Mini P.E.K.K.A Royal Ghost Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Knight Cannon Royal Ghost
Balloon
Royal Ghost
Cannon Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Cannon Royal Ghost Mega Knight
Mega Knight
Arrows Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Electro Wizard
Mini P.E.K.K.A Knight Cannon Electro Wizard Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Knight Electro Wizard
Cannon Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Cannon Royal Ghost Electro Wizard Mega Knight
Electro Wizard Arrows Cannon
Arrows Cannon Electro Wizard Mega Knight
Cannon Mini P.E.K.K.A
Knight Cannon Mini P.E.K.K.A Royal Ghost Electro Wizard Mega Knight
Electro Wizard Arrows Knight Cannon Royal Ghost Mega Knight
Arrows Electro Wizard
Cannon Mini P.E.K.K.A Mega Knight Knight Electro Wizard
Mega Knight Arrows Cannon Mini P.E.K.K.A Royal Ghost Electro Wizard
Mini P.E.K.K.A Knight Cannon Electro Wizard Mega Knight
Cannon Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Knight Cannon Mini P.E.K.K.A Electro Wizard
Arrows Cannon Mega Knight Knight Royal Ghost Electro Wizard
Arrows Knight Cannon Royal Ghost Electro Wizard Mega Knight
Mini P.E.K.K.A Cannon Electro Wizard
Royal Ghost Mega Knight Arrows Knight Cannon Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Royal Ghost Electro Wizard
Electro Wizard Arrows Knight Mini P.E.K.K.A Royal Ghost Mega Knight
Mega Knight Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Electro Wizard
Knight Cannon Mini P.E.K.K.A Mega Knight
Arrows Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Electro Wizard Mega Knight Knight Mini P.E.K.K.A
Cannon
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Cannon
Cannon Mega Knight
Electro Wizard Knight Mini P.E.K.K.A
Arrows Mega Knight Cannon Mini P.E.K.K.A Royal Ghost Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Ghost
Arrows Royal Ghost Electro Wizard
Arrows
Arrows Knight
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Knight Electro Wizard
Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Royal Ghost Electro Wizard
Arrows Mega Knight
Arrows
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Electro Wizard
Electro Wizard
Royal Ghost Electro Wizard Mega Knight
Mega Knight

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