My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill
Zap
Goblin Drill
Barbarian Barrel
Electro Spirit Knight Hunter Goblin Drill
The Log
Electro Spirit Hunter Goblin Drill
Earthquake
Goblin Drill
Arrows
Electro Spirit Goblin Drill
Royal Delivery
Electro Spirit Knight Hunter Goblin Drill P.E.K.K.A
Fireball
Hunter Goblin Drill
Poison
Hunter Goblin Drill
Lightning
Knight Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Barbarian Barrel Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Poison Goblin Drill P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Barbarian Barrel Knight Poison Hunter Goblin Drill P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap Barbarian Barrel Knight

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Goblin Drill P.E.K.K.A
Zap
P.E.K.K.A Electro Spirit Knight Barbarian Barrel Poison Hunter
Knight
Zap Barbarian Barrel Poison Hunter Goblin Drill
Barbarian Barrel
Zap Knight Hunter Goblin Drill P.E.K.K.A
Poison
P.E.K.K.A Zap Knight Goblin Drill
Hunter
Zap Knight Barbarian Barrel P.E.K.K.A
Goblin Drill
Electro Spirit Knight Barbarian Barrel Poison
P.E.K.K.A
Zap Poison Electro Spirit Barbarian Barrel Hunter

Defense Synergies 1 16

Electro Spirit
Zap Hunter Goblin Drill
Zap
Electro Spirit Knight Barbarian Barrel Poison Hunter Goblin Drill P.E.K.K.A
Knight
Hunter Zap Barbarian Barrel Poison
Barbarian Barrel
Zap Knight Poison Hunter Goblin Drill P.E.K.K.A
Poison
Zap Knight Barbarian Barrel
Hunter
Knight Electro Spirit Zap Barbarian Barrel P.E.K.K.A
Goblin Drill
Electro Spirit Zap Barbarian Barrel
P.E.K.K.A
Zap Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Barbarian Barrel
Hunter P.E.K.K.A Zap Knight Goblin Drill
Hunter P.E.K.K.A Knight Goblin Drill
Hunter P.E.K.K.A Knight Goblin Drill
Barbarian Barrel Poison P.E.K.K.A
Barbarian Barrel Electro Spirit Zap Hunter
Hunter Electro Spirit Zap Poison
Electro Spirit Zap Barbarian Barrel Poison P.E.K.K.A
Hunter P.E.K.K.A Goblin Drill
Knight Barbarian Barrel Hunter
Poison Electro Spirit Zap Knight Barbarian Barrel Hunter Goblin Drill
Hunter Zap Poison
Hunter Goblin Drill P.E.K.K.A Zap Knight
Electro Spirit Zap Barbarian Barrel Poison Hunter Goblin Drill P.E.K.K.A
P.E.K.K.A Knight Hunter Goblin Drill
Zap Hunter Goblin Drill P.E.K.K.A
Knight Poison Hunter Goblin Drill P.E.K.K.A
Electro Spirit Zap Knight Barbarian Barrel Hunter Goblin Drill
Zap Barbarian Barrel Poison Hunter Goblin Drill Electro Spirit Knight
P.E.K.K.A Hunter Goblin Drill
Electro Spirit Knight Barbarian Barrel Poison Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Barbarian Barrel P.E.K.K.A
Poison Zap Knight Barbarian Barrel Hunter
P.E.K.K.A Zap Knight Hunter
Hunter P.E.K.K.A Zap Knight Barbarian Barrel
P.E.K.K.A Knight Hunter Goblin Drill
Poison Electro Spirit Zap Hunter
P.E.K.K.A Knight Hunter
P.E.K.K.A Knight Hunter
Zap P.E.K.K.A Electro Spirit Knight Barbarian Barrel Poison
P.E.K.K.A Goblin Drill
P.E.K.K.A Knight Hunter
P.E.K.K.A Zap Poison
P.E.K.K.A Knight Hunter
Electro Spirit Zap Knight Barbarian Barrel Poison Hunter Goblin Drill P.E.K.K.A
Poison Electro Spirit Zap Barbarian Barrel Hunter P.E.K.K.A
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Barbarian Barrel Goblin Drill
Poison Zap Barbarian Barrel
Barbarian Barrel Poison Goblin Drill
Knight Barbarian Barrel Poison
Poison Zap Barbarian Barrel
Poison Electro Spirit Zap Hunter
Poison
Poison Zap Barbarian Barrel Hunter
Poison Zap
Poison
Poison Zap Knight Barbarian Barrel
Poison Zap
Poison Knight Barbarian Barrel Hunter
Barbarian Barrel Poison
Zap Barbarian Barrel Poison
Zap Barbarian Barrel Poison Hunter Goblin Drill
Barbarian Barrel Poison
Barbarian Barrel Poison
Zap Barbarian Barrel Poison Hunter
Zap Barbarian Barrel Poison
Poison
Poison
Zap Barbarian Barrel Poison Goblin Drill
Zap Poison Electro Spirit Barbarian Barrel Hunter
Poison Zap Barbarian Barrel Hunter
Zap Poison
Poison Zap Barbarian Barrel
Poison Zap Hunter
Zap Electro Spirit Poison
Poison Zap Hunter
Zap Electro Spirit Poison
P.E.K.K.A
Poison
Zap Electro Spirit Barbarian Barrel
Poison Zap Hunter
Barbarian Barrel
Poison Knight Hunter
Zap Poison
Zap Poison
P.E.K.K.A
Zap Electro Spirit Poison
Zap Poison
Poison Zap Barbarian Barrel
P.E.K.K.A

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