My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Hunter Bowler Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Barbarians Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Knight Barbarians Wizard Hunter
The Log
Barbarians Royal Giant Hunter Fisherman
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Wizard Hunter Bowler Fisherman
Fireball
Barbarians Wizard Hunter Bowler Fisherman
Poison
Barbarians Wizard Hunter Fisherman
Lightning
Knight Wizard Hunter Bowler Fisherman
Rocket
Barbarians Wizard Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fisherman Hunter Barbarians Wizard Bowler Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fisherman Hunter Barbarians

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Hunter
Barbarians
Royal Giant
Hunter Lightning Fisherman Wizard Bowler
Wizard
Knight Royal Giant
Hunter
Royal Giant Fisherman Knight Bowler
Bowler
Royal Giant Hunter Lightning Fisherman
Lightning
Royal Giant Bowler
Fisherman
Royal Giant Hunter Bowler

Defense Synergies 2 4

Knight
Hunter Wizard Bowler Fisherman
Barbarians
Royal Giant
Wizard
Knight
Hunter
Knight Fisherman Bowler
Bowler
Knight Hunter
Lightning
Fisherman
Hunter Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Wizard
Barbarians Hunter Knight Fisherman
Barbarians Hunter Bowler Fisherman Knight Lightning
Barbarians Hunter Knight Bowler Fisherman
Lightning Barbarians Bowler
Bowler Hunter
Hunter Lightning Wizard
Bowler Lightning Barbarians
Barbarians Hunter Fisherman
Knight Barbarians Hunter Bowler Fisherman
Barbarians Knight Wizard Hunter Bowler Fisherman
Hunter Wizard
Barbarians Hunter Bowler Knight Wizard Lightning
Wizard Bowler Barbarians Hunter
Barbarians Knight Hunter
Barbarians Hunter Bowler Lightning Fisherman
Barbarians Wizard Knight Hunter Bowler Fisherman
Knight Barbarians Wizard Hunter Bowler Fisherman
Wizard Hunter Knight Barbarians Bowler Fisherman
Barbarians Hunter Fisherman
Wizard Bowler Knight Barbarians Hunter Fisherman
Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Bowler Fisherman
Knight Wizard Hunter Bowler Lightning Fisherman
Barbarians Knight Hunter Bowler Lightning Fisherman
Hunter Bowler Lightning Knight Barbarians Fisherman
Barbarians Knight Hunter Bowler Fisherman
Wizard Hunter
Knight Barbarians Hunter Bowler Lightning
Knight Barbarians Hunter Fisherman
Lightning Knight Barbarians
Barbarians
Knight Barbarians Hunter Bowler
Lightning Barbarians Bowler
Barbarians Bowler Lightning Knight Wizard Hunter
Wizard Barbarians Bowler
Barbarians Knight Hunter Bowler Lightning Fisherman
Bowler Barbarians Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Bowler Fisherman
Lightning
Lightning Knight Barbarians
Wizard Bowler
Wizard Hunter
Wizard Bowler
Wizard Hunter Bowler Lightning
Wizard Lightning Fisherman
Lightning Bowler Fisherman
Lightning Knight Wizard Bowler Fisherman
Lightning Wizard
Lightning Knight Hunter Bowler Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Wizard Hunter Bowler
Lightning Wizard Bowler
Lightning
Lightning Fisherman
Lightning Wizard Hunter Bowler Fisherman
Lightning Wizard Bowler
Lightning Bowler
Lightning Wizard
Bowler Lightning Fisherman
Lightning Barbarians
Wizard Hunter Bowler
Fisherman
Wizard Hunter Bowler Lightning Fisherman
Lightning Wizard Bowler Fisherman
Lightning Fisherman
Lightning Wizard Hunter
Lightning Wizard
Lightning Bowler
Lightning Wizard Hunter
Lightning
Wizard Bowler Lightning
Lightning Barbarians
Lightning Wizard Hunter
Lightning Knight Wizard Hunter Bowler
Wizard Bowler Lightning
Lightning
Bowler Lightning
Lightning
Lightning Bowler
Lightning Wizard Bowler
Fisherman

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