My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Bandit Inferno Dragon
Barbarian Barrel
Knight Bomb Tower Goblin Barrel Bandit Electro Wizard
The Log
Goblin Barrel Bandit
Earthquake
Bomb Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Goblin Barrel Bandit Electro Wizard Inferno Dragon
Fireball
Bomb Tower Goblin Barrel Bandit Electro Wizard Inferno Dragon
Poison
Bomb Tower Electro Wizard
Lightning
Knight Bomb Tower Bandit Electro Wizard Inferno Dragon
Rocket
Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Rocket Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Royal Delivery Goblin Barrel Bandit Bomb Tower Electro Wizard Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Royal Delivery Goblin Barrel Bandit

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Electro Wizard
Royal Delivery
Bomb Tower
Rocket
Goblin Barrel
Knight Bandit
Bandit
Goblin Barrel Electro Wizard
Electro Wizard
Knight Bandit
Inferno Dragon

Defense Synergies 5 5

Knight
Royal Delivery Bomb Tower Electro Wizard
Royal Delivery
Knight Bomb Tower Electro Wizard Bandit Inferno Dragon
Bomb Tower
Knight Royal Delivery Electro Wizard
Rocket
Goblin Barrel
Bandit
Royal Delivery Electro Wizard
Electro Wizard
Knight Royal Delivery Bomb Tower Bandit Inferno Dragon
Inferno Dragon
Royal Delivery Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Electro Wizard
Bomb Tower Inferno Dragon Knight Royal Delivery Bandit Electro Wizard
Bomb Tower Rocket Knight Royal Delivery Bandit Electro Wizard Inferno Dragon
Bomb Tower Inferno Dragon Knight Bandit Electro Wizard
Royal Delivery Bomb Tower Rocket
Royal Delivery Bomb Tower Bandit Electro Wizard
Rocket Electro Wizard Inferno Dragon Royal Delivery Bomb Tower
Rocket Bomb Tower Bandit Electro Wizard
Inferno Dragon Bomb Tower
Knight Royal Delivery Bandit Electro Wizard
Electro Wizard Knight Royal Delivery Bomb Tower Bandit
Inferno Dragon Royal Delivery Electro Wizard
Bomb Tower Knight Royal Delivery Rocket Bandit Electro Wizard
Bomb Tower Rocket Royal Delivery Electro Wizard
Inferno Dragon Knight Bomb Tower Bandit Electro Wizard
Bomb Tower Rocket Royal Delivery Bandit Electro Wizard Inferno Dragon
Bomb Tower Knight Royal Delivery Electro Wizard
Royal Delivery Bomb Tower Knight Bandit Electro Wizard
Royal Delivery Bomb Tower Knight Bandit Electro Wizard Inferno Dragon
Bomb Tower Electro Wizard Inferno Dragon
Knight Royal Delivery Bomb Tower Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Bandit Electro Wizard
Royal Delivery Bandit Electro Wizard Knight Bomb Tower Rocket Inferno Dragon
Royal Delivery Bandit Knight Bomb Tower Rocket Electro Wizard
Rocket Knight Royal Delivery Bandit Electro Wizard
Knight Royal Delivery Bandit Inferno Dragon
Royal Delivery Rocket Bomb Tower Electro Wizard
Royal Delivery Rocket Knight Bomb Tower Bandit Electro Wizard
Knight Royal Delivery Bomb Tower Inferno Dragon
Royal Delivery Rocket Electro Wizard Knight Bomb Tower Bandit Inferno Dragon
Royal Delivery Inferno Dragon
Inferno Dragon Knight Bomb Tower
Rocket Royal Delivery Electro Wizard
Royal Delivery Rocket Knight Bomb Tower Bandit
Bomb Tower
Electro Wizard Knight Royal Delivery Bomb Tower Rocket Inferno Dragon
Royal Delivery Bomb Tower Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Bandit
Bandit Electro Wizard
Rocket Bandit
Knight Rocket
Rocket
Rocket
Bandit
Rocket Electro Wizard
Rocket Knight Bandit Electro Wizard
Rocket
Rocket Knight Bandit
Rocket Bandit
Rocket Bandit
Rocket Bandit
Rocket
Rocket
Rocket Bandit Electro Wizard
Rocket
Rocket
Rocket
Rocket
Rocket
Inferno Dragon
Bandit Electro Wizard
Bandit
Rocket Bandit
Electro Wizard
Rocket Electro Wizard
Rocket Bandit
Rocket Electro Wizard
Rocket
Electro Wizard Rocket Bandit
Rocket Electro Wizard
Knight Rocket Electro Wizard
Rocket
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Bandit Electro Wizard

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