My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Hog Rider Goblin Barrel Guards Princess
Zap
Goblin Barrel Guards Princess
Barbarian Barrel
Knight Wizard Goblin Barrel Guards Princess
The Log
Hog Rider Goblin Barrel Guards Princess
Earthquake
Hog Rider Goblin Barrel Guards
Arrows
Goblin Barrel Guards Princess
Royal Delivery
Knight Hog Rider Wizard Goblin Barrel Guards Princess
Fireball
Hog Rider Wizard Goblin Barrel Princess
Poison
Wizard Guards Princess
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Knight Goblin Barrel Guards Princess Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Knight Goblin Barrel

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Knight Goblin Barrel The Log Princess
Knight
Hog Rider Goblin Barrel Princess Giant Snowball Wizard The Log
Hog Rider
Giant Snowball Knight The Log Wizard Goblin Barrel Guards Princess
Wizard
Knight Hog Rider
Goblin Barrel
Knight Giant Snowball Hog Rider Guards Princess
Guards
Hog Rider Goblin Barrel The Log
The Log
Hog Rider Giant Snowball Knight Guards Princess
Princess
Knight Giant Snowball Hog Rider Goblin Barrel The Log

Defense Synergies 1 12

Giant Snowball
Knight Wizard Guards The Log Princess
Knight
Princess Giant Snowball Wizard The Log
Hog Rider
Wizard
Giant Snowball Knight Guards The Log
Goblin Barrel
Guards
Giant Snowball Wizard The Log Princess
The Log
Giant Snowball Knight Wizard Guards Princess
Princess
Knight Giant Snowball Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Knight The Log
Giant Snowball Knight
Knight Guards
The Log Princess
The Log Giant Snowball Guards
Giant Snowball Wizard Princess
The Log
Princess
Knight Guards Giant Snowball
Guards Giant Snowball Knight Wizard The Log Princess
Giant Snowball Wizard Princess
Giant Snowball Knight Wizard Guards The Log
Wizard Giant Snowball Guards The Log Princess
Knight
Giant Snowball The Log
Wizard Knight
Giant Snowball Knight Wizard Guards The Log
Giant Snowball Wizard The Log Knight Guards Princess
Wizard Giant Snowball Knight Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Giant Snowball
Giant Snowball Knight Wizard The Log
Guards Knight The Log
Guards Knight The Log
Knight Guards
Wizard Giant Snowball Princess
Guards Knight
Knight
Giant Snowball Knight The Log
Guards
Knight Guards
Giant Snowball Guards The Log
Knight Wizard Guards
Wizard Princess
Guards Knight The Log
Giant Snowball Wizard The Log Princess
Giant Snowball
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Guards The Log
Giant Snowball The Log Princess
The Log
Knight Guards The Log
Wizard Giant Snowball The Log
Wizard Giant Snowball Princess
Wizard The Log Princess
The Log Giant Snowball Wizard Princess
The Log Giant Snowball Wizard
Giant Snowball Guards
Knight Wizard The Log Princess
Giant Snowball Wizard Princess
Giant Snowball Knight The Log Princess
Princess
Princess Giant Snowball The Log
Giant Snowball Wizard The Log Princess
Wizard The Log Princess
Giant Snowball
Giant Snowball Wizard The Log Princess
Giant Snowball Wizard The Log Princess
The Log
Giant Snowball Wizard Princess
The Log
Giant Snowball The Log
Giant Snowball The Log Wizard Princess
The Log Giant Snowball Wizard Princess
Giant Snowball Wizard The Log Princess
The Log
Giant Snowball Wizard Princess
Giant Snowball Wizard Guards
Giant Snowball
Giant Snowball Wizard The Log
Giant Snowball Princess
Giant Snowball Wizard The Log Princess
Guards Princess
Giant Snowball Wizard Princess
The Log
Knight Wizard Princess
The Log Giant Snowball Wizard Princess
Giant Snowball
Giant Snowball Guards The Log Princess
Giant Snowball Princess
Giant Snowball The Log Princess
Wizard

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