My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Cannon Musketeer Goblin Barrel Princess
Zap
Minions Cannon Goblin Barrel Princess
Barbarian Barrel
Knight Cannon Musketeer Goblin Barrel Princess
The Log
Cannon Musketeer Goblin Barrel Princess
Earthquake
Cannon Goblin Barrel
Arrows
Minions Goblin Barrel Princess
Royal Delivery
Knight Minions Musketeer Goblin Barrel Princess
Fireball
Minions Cannon Musketeer Goblin Barrel Princess
Poison
Minions Cannon Musketeer Princess
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Cannon Goblin Barrel Princess Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Minions Musketeer Princess
Arrows
Zap Knight Goblin Barrel
Knight
Minions Musketeer Goblin Barrel Princess Zap Arrows
Minions
Knight Zap
Cannon
Musketeer
Knight Zap
Goblin Barrel
Knight Arrows Princess
Princess
Knight Zap Goblin Barrel

Defense Synergies 6 10

Zap
Cannon Arrows Knight Minions Musketeer Princess
Arrows
Zap Knight Cannon
Knight
Minions Cannon Musketeer Princess Zap Arrows
Minions
Knight Zap Cannon Musketeer
Cannon
Zap Knight Musketeer Arrows Minions Princess
Musketeer
Knight Cannon Zap Minions
Goblin Barrel
Princess
Knight Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Cannon Musketeer
Zap Knight Minions Cannon Musketeer
Cannon Knight Minions Musketeer
Cannon Knight Minions Musketeer
Arrows Princess
Arrows Zap Minions Cannon Musketeer
Minions Musketeer Zap Arrows Cannon Princess
Zap Arrows Cannon Musketeer
Cannon Minions Musketeer Princess
Knight Cannon Musketeer
Minions Zap Arrows Knight Cannon Musketeer Princess
Arrows Minions Musketeer Zap Princess
Cannon Zap Knight Minions Musketeer
Zap Arrows Minions Cannon Princess
Knight Cannon
Zap Cannon
Arrows Knight Minions Cannon Musketeer
Arrows Cannon Zap Knight Minions Musketeer
Zap Arrows Knight Minions Cannon Musketeer Princess
Cannon Musketeer
Arrows Knight Minions Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Arrows Knight Musketeer
Zap Knight Minions Musketeer
Zap Knight Musketeer
Knight Cannon Musketeer
Arrows Zap Minions Musketeer Princess
Knight Minions Musketeer
Knight
Zap Knight Minions
Cannon Musketeer
Knight Minions Musketeer
Zap Arrows
Knight Cannon
Cannon Musketeer Princess
Zap Knight Minions Musketeer
Arrows Minions Zap Cannon Musketeer Princess
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Musketeer
Arrows Zap Musketeer Princess
Arrows
Arrows Knight Musketeer
Zap Arrows
Arrows Zap Minions Musketeer Princess
Arrows Musketeer Princess
Arrows Zap Princess
Arrows Zap
Minions Musketeer
Zap Arrows Knight Musketeer Princess
Zap Arrows Musketeer Princess
Knight Musketeer Princess
Arrows Minions Musketeer Princess
Princess Zap Arrows Musketeer
Zap Arrows Musketeer Princess
Arrows Musketeer Princess
Arrows
Minions
Zap Arrows Musketeer Princess
Zap Arrows Princess
Minions Musketeer
Arrows Princess
Musketeer
Zap Arrows Musketeer
Zap Arrows Princess
Arrows Zap Musketeer Princess
Zap Arrows Musketeer Princess
Zap Arrows Musketeer
Zap Arrows Musketeer Princess
Zap Minions Musketeer
Zap Arrows Musketeer
Zap Arrows Princess
Arrows Princess
Zap Minions Musketeer Princess
Zap Arrows Musketeer Princess
Arrows
Knight Musketeer Princess
Arrows Zap Musketeer Princess
Zap Arrows
Musketeer
Zap Minions Musketeer Princess
Zap Musketeer Princess
Zap Musketeer Princess

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