My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Goblin Demolisher Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Demolisher Goblin Barrel Clone Dark Prince
Giant Snowball
Skeleton Dragons Goblin Barrel Clone
Zap
Goblin Barrel Clone Dark Prince
Barbarian Barrel
Knight Elite Barbarians Goblin Barrel Clone Dark Prince Electro Wizard
The Log
Elite Barbarians Goblin Demolisher Goblin Barrel Clone Dark Prince
Earthquake
Goblin Barrel Clone
Arrows
Skeleton Dragons Goblin Barrel Clone
Royal Delivery
Knight Skeleton Dragons Elite Barbarians Goblin Demolisher Goblin Barrel Clone Dark Prince Electro Wizard
Fireball
Skeleton Dragons Elite Barbarians Goblin Barrel Clone Electro Wizard
Poison
Skeleton Dragons Clone Electro Wizard
Lightning
Knight Skeleton Dragons Elite Barbarians Dark Prince Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Goblin Demolisher Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher Clone Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Clone Skeleton Dragons Goblin Demolisher Dark Prince Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Clone Skeleton Dragons

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Goblin Barrel Elite Barbarians Goblin Demolisher Electro Wizard
Skeleton Dragons
Knight Clone Dark Prince
Elite Barbarians
Knight Goblin Demolisher
Goblin Demolisher
Knight Elite Barbarians
Goblin Barrel
Knight Dark Prince Clone
Clone
Skeleton Dragons Goblin Barrel Electro Wizard
Dark Prince
Goblin Barrel Skeleton Dragons Electro Wizard
Electro Wizard
Knight Clone Dark Prince

Defense Synergies 4 4

Knight
Skeleton Dragons Goblin Demolisher Electro Wizard
Skeleton Dragons
Knight Dark Prince Electro Wizard
Elite Barbarians
Dark Prince
Goblin Demolisher
Knight Dark Prince
Goblin Barrel
Clone
Dark Prince
Elite Barbarians Skeleton Dragons Goblin Demolisher Electro Wizard
Electro Wizard
Knight Skeleton Dragons Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Goblin Demolisher Electro Wizard
Elite Barbarians Knight Skeleton Dragons Dark Prince Electro Wizard
Knight Skeleton Dragons Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Knight Skeleton Dragons Dark Prince Electro Wizard
Elite Barbarians Goblin Demolisher Dark Prince
Skeleton Dragons Goblin Demolisher Dark Prince Electro Wizard
Skeleton Dragons Electro Wizard
Skeleton Dragons Electro Wizard
Elite Barbarians
Knight Elite Barbarians Dark Prince Electro Wizard
Skeleton Dragons Electro Wizard Knight Goblin Demolisher Dark Prince
Skeleton Dragons Electro Wizard
Knight Skeleton Dragons Elite Barbarians Dark Prince Electro Wizard
Skeleton Dragons Goblin Demolisher Dark Prince Electro Wizard
Elite Barbarians Knight Electro Wizard
Elite Barbarians Electro Wizard
Knight Skeleton Dragons Elite Barbarians Dark Prince Electro Wizard
Knight Skeleton Dragons Elite Barbarians Goblin Demolisher Dark Prince Electro Wizard
Knight Skeleton Dragons Goblin Demolisher Dark Prince Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Dragons Goblin Demolisher Dark Prince Knight Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Dark Prince Electro Wizard
Electro Wizard Knight Skeleton Dragons Elite Barbarians
Knight Elite Barbarians Dark Prince Electro Wizard
Dark Prince Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Dark Prince
Skeleton Dragons Goblin Demolisher Electro Wizard
Dark Prince Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Dark Prince
Electro Wizard Knight Skeleton Dragons Elite Barbarians Dark Prince
Skeleton Dragons
Knight Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Dark Prince Knight
Skeleton Dragons Goblin Demolisher
Elite Barbarians Electro Wizard Knight Skeleton Dragons Dark Prince
Skeleton Dragons Elite Barbarians Dark Prince Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons
Skeleton Dragons Electro Wizard
Skeleton Dragons
Knight Skeleton Dragons Dark Prince
Skeleton Dragons Goblin Demolisher Dark Prince
Skeleton Dragons
Skeleton Dragons Goblin Demolisher
Skeleton Dragons Goblin Demolisher
Skeleton Dragons
Elite Barbarians Electro Wizard
Knight Skeleton Dragons Dark Prince Electro Wizard
Skeleton Dragons
Knight Skeleton Dragons Elite Barbarians
Skeleton Dragons
Skeleton Dragons Elite Barbarians
Skeleton Dragons Goblin Demolisher
Skeleton Dragons Goblin Demolisher
Skeleton Dragons
Skeleton Dragons Goblin Demolisher Dark Prince Electro Wizard
Skeleton Dragons Goblin Demolisher
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Goblin Demolisher Skeleton Dragons Dark Prince
Skeleton Dragons Electro Wizard
Skeleton Dragons
Skeleton Dragons
Elite Barbarians Skeleton Dragons Electro Wizard
Electro Wizard Skeleton Dragons
Elite Barbarians
Skeleton Dragons
Skeleton Dragons Electro Wizard
Electro Wizard Dark Prince
Skeleton Dragons Electro Wizard
Knight Skeleton Dragons Dark Prince Electro Wizard
Skeleton Dragons
Skeleton Dragons Elite Barbarians Dark Prince
Skeleton Dragons Elite Barbarians Electro Wizard
Skeleton Dragons Electro Wizard
Dark Prince Electro Wizard
Skeleton Dragons

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