My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket Barbarian Barrel The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Little Prince
Zap
Bats Little Prince
Barbarian Barrel
Knight Tesla Little Prince
The Log
Little Prince
Earthquake
Tesla
Arrows
Bats Little Prince
Royal Delivery
Bats Knight Little Prince
Fireball
Tesla Little Prince
Poison
Bats Little Prince
Lightning
Knight Tesla Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Rocket Barbarian Barrel The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel The Log Knight Earthquake Little Prince Tesla Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel The Log Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Barbarian Barrel
Knight
Bats Earthquake Barbarian Barrel The Log Little Prince
Tesla
Earthquake
Knight Barbarian Barrel The Log
Rocket
Barbarian Barrel
Bats Knight Earthquake
The Log
Knight Earthquake Little Prince
Little Prince
Knight The Log

Defense Synergies 4 15

Bats
Knight Tesla Earthquake Barbarian Barrel The Log
Knight
Bats Tesla Little Prince Earthquake Barbarian Barrel The Log
Tesla
Knight The Log Bats Earthquake Barbarian Barrel Little Prince
Earthquake
Bats Knight Tesla Barbarian Barrel The Log
Rocket
The Log
Barbarian Barrel
Bats Knight Tesla Earthquake Little Prince
The Log
Tesla Bats Knight Earthquake Rocket Little Prince
Little Prince
Knight Tesla Barbarian Barrel The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Knight Tesla Barbarian Barrel The Log
Bats Knight Tesla The Log
Tesla Rocket Bats Knight
Tesla Bats Knight
Earthquake Rocket Barbarian Barrel The Log
Barbarian Barrel The Log Bats Tesla Earthquake
Bats Tesla Rocket Little Prince
Earthquake Rocket Tesla Barbarian Barrel The Log
Tesla
Knight Tesla Barbarian Barrel Little Prince
Bats Knight Tesla Earthquake Barbarian Barrel The Log
Tesla Bats
Tesla Bats Knight Earthquake Rocket The Log
Rocket Bats Tesla Earthquake Barbarian Barrel The Log
Knight Tesla
Rocket Tesla The Log
Tesla Bats Knight
Tesla Bats Knight Barbarian Barrel The Log Little Prince
Earthquake Barbarian Barrel The Log Bats Knight Tesla Little Prince
Tesla
Bats Knight Tesla Earthquake Barbarian Barrel The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Barbarian Barrel
Knight Tesla Rocket Barbarian Barrel The Log
Bats Knight Rocket The Log
Rocket Bats Knight Tesla Barbarian Barrel The Log
Knight Tesla
Rocket Bats Tesla
Rocket Bats Knight Tesla
Knight Tesla
Rocket Bats Knight Barbarian Barrel The Log
Tesla
Bats Knight Tesla
Rocket The Log
Rocket Knight Tesla
Tesla
Tesla Bats Knight Rocket Barbarian Barrel The Log Little Prince
Bats Tesla Earthquake Barbarian Barrel The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Rocket Barbarian Barrel The Log
Barbarian Barrel The Log
Earthquake Rocket Barbarian Barrel The Log
Earthquake Knight Rocket Barbarian Barrel The Log
Rocket Earthquake Barbarian Barrel The Log
Bats Rocket
Earthquake The Log
Earthquake The Log Barbarian Barrel
The Log
Rocket Bats
Rocket Knight Earthquake Barbarian Barrel The Log
Rocket
Earthquake Rocket Knight Barbarian Barrel The Log
Earthquake Rocket Barbarian Barrel
Earthquake Barbarian Barrel The Log
Earthquake Rocket Barbarian Barrel The Log
Earthquake Rocket Barbarian Barrel The Log
Earthquake Rocket Barbarian Barrel
Bats Rocket
Rocket Earthquake Barbarian Barrel The Log
Rocket Earthquake Barbarian Barrel The Log Little Prince
Rocket Earthquake The Log
Rocket
Rocket The Log
Earthquake Rocket Barbarian Barrel The Log
Earthquake The Log Barbarian Barrel Little Prince
The Log Earthquake Barbarian Barrel
The Log
Rocket Barbarian Barrel The Log
Bats Little Prince
Rocket Bats
Earthquake Rocket The Log
Rocket
Rocket Earthquake The Log
Earthquake Bats Rocket Barbarian Barrel
Rocket
The Log Barbarian Barrel
Knight Rocket
The Log Earthquake
Rocket
Bats Rocket The Log
Bats Rocket
Rocket Barbarian Barrel The Log Little Prince
Rocket

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