My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Prince Executioner X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats
Zap
Bats Prince X-Bow
Barbarian Barrel
Knight Executioner X-Bow
The Log
Mini P.E.K.K.A Prince X-Bow
Earthquake
X-Bow
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Prince Executioner
Fireball
Executioner X-Bow
Poison
Bats Executioner X-Bow
Lightning
Knight Mini P.E.K.K.A Prince Executioner X-Bow
Rocket
Prince Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Rage Prince Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Mini P.E.K.K.A Prince Executioner X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A Rage Prince X-Bow
Arrows
Knight Mini P.E.K.K.A Prince X-Bow
Knight
Bats Executioner X-Bow Arrows Prince
Mini P.E.K.K.A
Bats Arrows Rage X-Bow
Rage
Bats Mini P.E.K.K.A Prince
Prince
Bats Arrows Knight Rage
Executioner
Knight
X-Bow
Knight Bats Arrows Mini P.E.K.K.A

Defense Synergies 3 9

Bats
Knight Mini P.E.K.K.A Prince X-Bow
Arrows
Knight Mini P.E.K.K.A Prince
Knight
Bats Executioner X-Bow Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Knight Executioner
Rage
Prince
Bats Arrows Executioner
Executioner
Knight Mini P.E.K.K.A Prince
X-Bow
Knight Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner X-Bow
Mini P.E.K.K.A Bats Knight Prince Executioner X-Bow
Mini P.E.K.K.A Prince Bats Knight Executioner
Mini P.E.K.K.A Prince Bats Knight
Arrows Mini P.E.K.K.A Prince X-Bow
Arrows Bats Executioner X-Bow
Bats Arrows Executioner X-Bow
Arrows X-Bow
Mini P.E.K.K.A Prince X-Bow
Knight Mini P.E.K.K.A Prince
Bats Executioner Arrows Knight X-Bow
Arrows Executioner Bats
Mini P.E.K.K.A Prince Bats Knight X-Bow
Executioner Bats Arrows Mini P.E.K.K.A Prince X-Bow
Mini P.E.K.K.A Knight Prince X-Bow
Mini P.E.K.K.A Prince X-Bow
Bats Arrows Knight Mini P.E.K.K.A Prince Executioner X-Bow
Arrows Bats Knight Prince Executioner X-Bow
Arrows Executioner Bats Knight
Mini P.E.K.K.A Prince
Bats Arrows Knight Mini P.E.K.K.A Prince Executioner
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Prince X-Bow
Arrows Knight Mini P.E.K.K.A Prince Executioner X-Bow
Bats Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Bats Knight X-Bow
Knight Mini P.E.K.K.A Prince Executioner
Arrows Executioner Bats
Mini P.E.K.K.A Prince Bats Knight
Mini P.E.K.K.A Knight Prince
Bats Knight Mini P.E.K.K.A Prince X-Bow
Bats Knight Mini P.E.K.K.A Prince
Arrows Prince
Mini P.E.K.K.A Prince Knight Executioner
Executioner
Bats Knight Mini P.E.K.K.A Prince Executioner X-Bow
Bats Arrows Executioner Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight X-Bow
Arrows Executioner X-Bow
Arrows X-Bow
Arrows Knight Prince
Executioner Arrows
Arrows Executioner Bats
Arrows Executioner
Arrows X-Bow Executioner
Arrows X-Bow
Bats Mini P.E.K.K.A Prince X-Bow
Arrows Knight Prince X-Bow
Arrows Executioner
Knight Executioner
Arrows X-Bow
Arrows Prince X-Bow
X-Bow Arrows Executioner
Arrows Executioner X-Bow
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Prince Executioner X-Bow
Arrows X-Bow
Prince X-Bow
Arrows
Prince X-Bow
Arrows X-Bow
Arrows Executioner
Arrows X-Bow Executioner
Arrows Prince X-Bow
Arrows X-Bow
Bats Arrows Executioner X-Bow
Bats
Mini P.E.K.K.A
Arrows X-Bow
Arrows
Prince
Arrows
Bats Prince X-Bow
Arrows Executioner
Arrows
Knight Mini P.E.K.K.A Prince Executioner
Arrows Executioner
Arrows
Prince Executioner
Bats
Bats Executioner
Prince Executioner X-Bow
Prince

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